Files
dusklight/src/d/actor/d_a_obj_kage.cpp
T
Huitzi 56890c32e8 Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-03-09 18:33:31 -07:00

148 lines
4.7 KiB
C++

/**
* @file d_a_obj_kage.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_kage.h"
#include "d/actor/d_a_player.h"
#include "d/d_s_play.h"
static int daObj_Kage_Draw(obj_kage_class* i_this) {
fopAc_ac_c* actor = &i_this->actor;
g_env_light.settingTevStruct(16, &actor->current.pos, &actor->tevStr);
g_env_light.setLightTevColorType_MAJI(i_this->model, &actor->tevStr);
mDoExt_modelUpdateDL(i_this->model);
return 1;
}
static int daObj_Kage_Execute(obj_kage_class* i_this) {
fopAc_ac_c* actor = &i_this->actor;
cXyz sp14;
cXyz sp8;
i_this->counter++;
for (int i = 0; i < 2; i++) {
if (i_this->timers[i] != 0) {
i_this->timers[i]--;
}
}
if (i_this->field_0x59e != 0) {
i_this->field_0x59e--;
}
f32 var_f31 = 0.0f;
s16 angle_x;
s16 angle_z;
if (i_this->field_0x574 != 1) {
angle_x = i_this->field_0x5a4 * cM_ssin(i_this->counter * 1700);
angle_z = i_this->field_0x5a4 * cM_ssin(i_this->counter * 1500);
cLib_addCalc2(&i_this->field_0x5a4, i_this->field_0x5a8, 0.5f, 40.0f);
cLib_addCalc2(&i_this->field_0x5a8, 120.0f + KREG_F(11), 0.1f, 2.0f);
} else {
var_f31 = -120.0f + XREG_F(16);
if (daPy_getPlayerActorClass()->checkFrontRollCrash() && fopAcM_searchPlayerDistanceXZ(actor) < 200.0f) {
i_this->field_0x5a4 = 500.0f + XREG_F(17);
}
angle_x = i_this->field_0x5a4 * cM_ssin(i_this->counter * 4700);
angle_z = i_this->field_0x5a4 * cM_ssin(i_this->counter * 4400);
cLib_addCalc2(&i_this->field_0x5a4, 0.0f, 1.0f, 10.0f);
}
actor->shape_angle.x = angle_x;
actor->shape_angle.z = angle_z;
mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y + var_f31, actor->current.pos.z);
mDoMtx_stack_c::YrotM(actor->shape_angle.y);
mDoMtx_stack_c::XrotM(actor->shape_angle.x);
mDoMtx_stack_c::ZrotM(actor->shape_angle.z);
mDoMtx_stack_c::transM(0.0f, -var_f31, 0.0f);
i_this->model->setBaseTRMtx(mDoMtx_stack_c::get());
return 1;
}
static int daObj_Kage_IsDelete(obj_kage_class* i_this) {
return 1;
}
static int daObj_Kage_Delete(obj_kage_class* i_this) {
fopAc_ac_c* actor = &i_this->actor;
fpc_ProcID id = fopAcM_GetID(i_this);
dComIfG_resDelete(&i_this->phase, "Obj_kage");
return 1;
}
static int useHeapInit(fopAc_ac_c* actor) {
obj_kage_class* i_this = (obj_kage_class*)actor;
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Obj_kage", 3);
JUT_ASSERT(267, modelData != NULL);
i_this->model = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
if (i_this->model == NULL) {
return 0;
}
return 1;
}
static int daObj_Kage_Create(fopAc_ac_c* actor) {
fopAcM_ct(actor, obj_kage_class);
obj_kage_class* i_this = (obj_kage_class*)actor;
int phase_state = dComIfG_resLoad(&i_this->phase, "Obj_kage");
if (phase_state == cPhs_COMPLEATE_e) {
OS_REPORT("OBJ_KAGE PARAM %x\n", fopAcM_GetParam(actor));
i_this->field_0x574 = fopAcM_GetParam(actor);
OS_REPORT("OBJ_KAGE//////////////OBJ_KAGE SET 1 !!\n");
if (!fopAcM_entrySolidHeap(actor, useHeapInit, 0xEC0)) {
OS_REPORT("//////////////OBJ_KAGE SET NON !!\n");
return cPhs_ERROR_e;
}
OS_REPORT("//////////////OBJ_KAGE SET 2 !!\n");
i_this->counter = cM_rndF(65536.0f);
fopAcM_SetMtx(actor, i_this->model->getBaseTRMtx());
fopAcM_SetMin(actor, -200.0f, -200.0f, -200.0f);
fopAcM_SetMax(actor, 200.0f, 200.0f, 200.0f);
i_this->inko_child_id = fopAcM_createChild(fpcNm_NPC_INKO_e, fopAcM_GetID(actor), 0, &actor->current.pos, fopAcM_GetRoomNo(actor), NULL, NULL, -1, NULL);
daObj_Kage_Execute(i_this);
}
return phase_state;
}
static actor_method_class l_daObj_Kage_Method = {
(process_method_func)daObj_Kage_Create,
(process_method_func)daObj_Kage_Delete,
(process_method_func)daObj_Kage_Execute,
(process_method_func)daObj_Kage_IsDelete,
(process_method_func)daObj_Kage_Draw,
};
actor_process_profile_definition g_profile_OBJ_KAGE = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 7,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_OBJ_KAGE_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(obj_kage_class),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_OBJ_KAGE_e,
/* Actor SubMtd */ &l_daObj_Kage_Method,
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e,
/* Group */ fopAc_ACTOR_e,
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};