mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-07 03:17:22 -04:00
56890c32e8
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
148 lines
4.7 KiB
C++
148 lines
4.7 KiB
C++
/**
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* @file d_a_obj_kage.cpp
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_kage.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_s_play.h"
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static int daObj_Kage_Draw(obj_kage_class* i_this) {
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fopAc_ac_c* actor = &i_this->actor;
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g_env_light.settingTevStruct(16, &actor->current.pos, &actor->tevStr);
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g_env_light.setLightTevColorType_MAJI(i_this->model, &actor->tevStr);
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mDoExt_modelUpdateDL(i_this->model);
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return 1;
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}
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static int daObj_Kage_Execute(obj_kage_class* i_this) {
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fopAc_ac_c* actor = &i_this->actor;
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cXyz sp14;
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cXyz sp8;
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i_this->counter++;
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for (int i = 0; i < 2; i++) {
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if (i_this->timers[i] != 0) {
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i_this->timers[i]--;
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}
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}
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if (i_this->field_0x59e != 0) {
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i_this->field_0x59e--;
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}
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f32 var_f31 = 0.0f;
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s16 angle_x;
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s16 angle_z;
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if (i_this->field_0x574 != 1) {
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angle_x = i_this->field_0x5a4 * cM_ssin(i_this->counter * 1700);
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angle_z = i_this->field_0x5a4 * cM_ssin(i_this->counter * 1500);
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cLib_addCalc2(&i_this->field_0x5a4, i_this->field_0x5a8, 0.5f, 40.0f);
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cLib_addCalc2(&i_this->field_0x5a8, 120.0f + KREG_F(11), 0.1f, 2.0f);
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} else {
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var_f31 = -120.0f + XREG_F(16);
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if (daPy_getPlayerActorClass()->checkFrontRollCrash() && fopAcM_searchPlayerDistanceXZ(actor) < 200.0f) {
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i_this->field_0x5a4 = 500.0f + XREG_F(17);
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}
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angle_x = i_this->field_0x5a4 * cM_ssin(i_this->counter * 4700);
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angle_z = i_this->field_0x5a4 * cM_ssin(i_this->counter * 4400);
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cLib_addCalc2(&i_this->field_0x5a4, 0.0f, 1.0f, 10.0f);
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}
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actor->shape_angle.x = angle_x;
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actor->shape_angle.z = angle_z;
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mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y + var_f31, actor->current.pos.z);
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mDoMtx_stack_c::YrotM(actor->shape_angle.y);
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mDoMtx_stack_c::XrotM(actor->shape_angle.x);
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mDoMtx_stack_c::ZrotM(actor->shape_angle.z);
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mDoMtx_stack_c::transM(0.0f, -var_f31, 0.0f);
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i_this->model->setBaseTRMtx(mDoMtx_stack_c::get());
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return 1;
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}
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static int daObj_Kage_IsDelete(obj_kage_class* i_this) {
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return 1;
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}
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static int daObj_Kage_Delete(obj_kage_class* i_this) {
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fopAc_ac_c* actor = &i_this->actor;
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fpc_ProcID id = fopAcM_GetID(i_this);
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dComIfG_resDelete(&i_this->phase, "Obj_kage");
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return 1;
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}
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static int useHeapInit(fopAc_ac_c* actor) {
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obj_kage_class* i_this = (obj_kage_class*)actor;
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Obj_kage", 3);
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JUT_ASSERT(267, modelData != NULL);
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i_this->model = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
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if (i_this->model == NULL) {
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return 0;
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}
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return 1;
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}
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static int daObj_Kage_Create(fopAc_ac_c* actor) {
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fopAcM_ct(actor, obj_kage_class);
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obj_kage_class* i_this = (obj_kage_class*)actor;
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int phase_state = dComIfG_resLoad(&i_this->phase, "Obj_kage");
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if (phase_state == cPhs_COMPLEATE_e) {
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OS_REPORT("OBJ_KAGE PARAM %x\n", fopAcM_GetParam(actor));
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i_this->field_0x574 = fopAcM_GetParam(actor);
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OS_REPORT("OBJ_KAGE//////////////OBJ_KAGE SET 1 !!\n");
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if (!fopAcM_entrySolidHeap(actor, useHeapInit, 0xEC0)) {
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OS_REPORT("//////////////OBJ_KAGE SET NON !!\n");
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return cPhs_ERROR_e;
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}
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OS_REPORT("//////////////OBJ_KAGE SET 2 !!\n");
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i_this->counter = cM_rndF(65536.0f);
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fopAcM_SetMtx(actor, i_this->model->getBaseTRMtx());
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fopAcM_SetMin(actor, -200.0f, -200.0f, -200.0f);
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fopAcM_SetMax(actor, 200.0f, 200.0f, 200.0f);
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i_this->inko_child_id = fopAcM_createChild(fpcNm_NPC_INKO_e, fopAcM_GetID(actor), 0, &actor->current.pos, fopAcM_GetRoomNo(actor), NULL, NULL, -1, NULL);
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daObj_Kage_Execute(i_this);
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}
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return phase_state;
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}
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static actor_method_class l_daObj_Kage_Method = {
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(process_method_func)daObj_Kage_Create,
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(process_method_func)daObj_Kage_Delete,
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(process_method_func)daObj_Kage_Execute,
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(process_method_func)daObj_Kage_IsDelete,
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(process_method_func)daObj_Kage_Draw,
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};
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actor_process_profile_definition g_profile_OBJ_KAGE = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_OBJ_KAGE_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(obj_kage_class),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_OBJ_KAGE_e,
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/* Actor SubMtd */ &l_daObj_Kage_Method,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e,
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/* Group */ fopAc_ACTOR_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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