Files
dusklight/src/d/s/d_s_title.cpp
T
TakaRikka 36a29bc4fe various fixes / matches (#2052)
* some fixes in d/s, d_item, d_shop

* fix for dKankyo_DayProc weak generation

* d_cc_uty fix

* some d_name / d_com_inf_game / f_op_actor_mng matches

* fix some player inline virtuals

* remove asm
2024-01-29 17:39:51 +02:00

38 lines
1.5 KiB
C++

/**
* d_s_title.cpp
* Title Screen Scene
*/
#include "d/s/d_s_title.h"
#include "f_op/f_op_scene.h"
#include "f_pc/f_pc_leaf.h"
#include "d/d_procname.h"
/* 803C32B0-803C32D8 -00001 0028+00 0/0 0/0 1/0 .data g_profile_WARNING_SCENE */
extern scene_process_profile_definition g_profile_WARNING_SCENE = {
fpcLy_ROOT_e, // mLayerID
1, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_WARNING_SCENE, // mProcName
&g_fpcNd_Method.mBase, // mSubMtd
0x204, // mSize
0, // mSizeOther
0, // mParameters
&g_fopScn_Method.mBase, // mSubMtd
NULL, // mpMtd
};
/* 803C32D8-803C3300 -00001 0028+00 0/0 0/0 1/0 .data g_profile_WARNING2_SCENE */
extern scene_process_profile_definition g_profile_WARNING2_SCENE = {
fpcLy_ROOT_e, // mLayerID
1, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_WARNING2_SCENE, // mProcName
&g_fpcNd_Method.mBase, // mSubMtd
0x204, // mSize
0, // mSizeOther
0, // mParameters
&g_fopScn_Method.mBase, // mSubMtd
NULL, // mpMtd
};