Files
dusklight/src/JSystem/JAudio2/JAUAudioMgr.cpp
T
LagoLunatic b51274a3dd Debug+retail matches and clean up some fakematches (#2910)
* Debug matches

* Match daAlink_c::procGrassWhistleWait

* Match JASAramStream::channelProc

* More debug matches

* Match JAUStreamStaticAramMgr_::deleteStreamAram and bitset inlines

* Fix some fakematches

* Fix gameinfo player info not being a struct

* Update bug comments

* Fix procids in alink

* d_a_scene_exit OK
2025-12-03 15:09:56 -08:00

17 lines
476 B
C++

//
// JAUAudioMgr
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JAUAudioMgr.h"
#include "JSystem/JAudio2/JASHeapCtrl.h"
#include "JSystem/JAudio2/JAUStreamAramMgr.h"
// Here to generate JASHeap::__defctor (ctor generated by default arguments)
void dummyDefCtor() {
JASHeap dummy[20];
JAUStreamStaticAramMgr_<1>* streamStaticAramMgr = new(NULL, 0) JAUStreamStaticAramMgr_<1>();
streamStaticAramMgr->reserveAram(NULL, 0, 0x14);
}