Files
dusklight/src/JSystem/J3DGraphAnimator/J3DShapeTable.cpp
T
Max Roncace 3679e7abab Misc debug include/class order improvements + link remaining Z2AudioLib TUs (#3014)
* Improve dolzel.pch ordering

* Improve JSystem include order

* Various class ordering fixes

* Link remaining Z2AudioLib TUs

* Fix some symbols in Shield and weak functions in ShieldD
2026-01-06 04:38:40 -08:00

41 lines
1.2 KiB
C++

#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphAnimator/J3DShapeTable.h"
#include "JSystem/J3DGraphBase/J3DShape.h"
void J3DShapeTable::hide() {
u16 shapeNum = mShapeNum;
for (u16 i = 0; i < shapeNum; i++) {
mShapeNodePointer[i]->onFlag(1);
}
}
void J3DShapeTable::show() {
u16 shapeNum = mShapeNum;
for (u16 i = 0; i < shapeNum; i++) {
mShapeNodePointer[i]->offFlag(1);
}
}
void J3DShapeTable::initShapeNodes(J3DDrawMtxData* pMtxData, J3DVertexData* pVtxData) {
u16 shapeNum = mShapeNum;
for (u16 i = 0; i < shapeNum; i++) {
J3DShape* shapeNode = mShapeNodePointer[i];
shapeNode->setDrawMtxDataPointer(pMtxData);
shapeNode->setVertexDataPointer(pVtxData);
shapeNode->makeVcdVatCmd();
}
}
void J3DShapeTable::sortVcdVatCmd() {
u16 shapeNum = mShapeNum;
for (u16 next = 0; next < shapeNum; next++) {
for (u16 prev = 0; prev < next; prev++) {
if (mShapeNodePointer[next]->isSameVcdVatCmd(mShapeNodePointer[prev])) {
mShapeNodePointer[next]->setVcdVatCmd(mShapeNodePointer[prev]->getVcdVatCmd());
}
}
}
}