mirror of
https://github.com/TwilitRealm/dusklight
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e1c5bdb539
* d_a_e_yd_leaf done * d_a_e_ph OK * remove asm * some e_ph doc * match dBgS_Acch, fix f_op_actor_mng weak funcs * dBgS_Acch done * cleanup dBgS Chk TUs * d_a_obj done
23 lines
645 B
C++
23 lines
645 B
C++
/**
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* d_bg_s_chk.cpp
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* BG Collision Check Base
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*/
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#include "d/bg/d_bg_s_chk.h"
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/* 8007749C-800774E8 071DDC 004C+00 0/0 6/6 0/0 .text __ct__8dBgS_ChkFv */
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dBgS_Chk::dBgS_Chk() {}
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/* 800774E8-80077560 071E28 0078+00 2/1 6/6 0/0 .text __dt__8dBgS_ChkFv */
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dBgS_Chk::~dBgS_Chk() {}
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/* 80077560-80077564 071EA0 0004+00 0/0 6/6 0/0 .text GetPolyPassChkInfo__8dBgS_ChkFv */
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cBgS_PolyPassChk* dBgS_Chk::GetPolyPassChkInfo() {
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return this;
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}
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/* 80077564-80077574 071EA4 0010+00 0/0 6/6 0/0 .text GetGrpPassChkInfo__8dBgS_ChkFv */
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cBgS_GrpPassChk* dBgS_Chk::GetGrpPassChkInfo() {
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return this;
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}
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