Files
dusklight/include/f/f_pc/f_pc_executor.h
T
lepelog 3d66902e1a fpc symbol names (#119)
* fpcCtIt_filter_JudgeInLayer

* dStage_roomControl_c::getZoneNo

* fix fpc symbol names

* format

* mUnk0 -> mLayerID

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-03-28 14:07:21 -04:00

24 lines
648 B
C

#ifndef F_PC_EXECUTOR_H_
#define F_PC_EXECUTOR_H_
#include "SComponent/c_node_iter.h"
#include "f/f_pc/f_pc_base.h"
#include "f/f_pc/f_pc_layer_iter.h"
#include "f/f_pc/f_pc_line_iter.h"
base_process_class* fpcEx_Search(fpcLyIt_JudgeFunc pFunc, void* pUserData);
base_process_class* fpcEx_SearchByID(unsigned int id);
BOOL fpcEx_IsExist(unsigned int id);
s32 fpcEx_ToLineQ(base_process_class* pProc);
s32 fpcEx_ExecuteQTo(base_process_class* pProc);
s32 fpcEx_Execute(base_process_class* pProc);
s32 fpcEx_ToExecuteQ(base_process_class* pProc);
void fpcEx_Handler(fpcLnIt_QueueFunc pFunc);
extern "C" {
void fpcEx_IsExist__FUi(void);
}
#endif