Files
dusklight/include/d/actor/d_a_obj_lv5ychndlr.h
T
gymnast86 b748eaca1e Remove private specifiers from game code classes (#2375)
* remove private specifiers from game code

* fix formatting

* fix more formatting

* Add some missing public modifiers

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-09-03 09:30:26 -06:00

48 lines
1.2 KiB
C++

#ifndef D_A_OBJ_LV5YCHNDLR_H
#define D_A_OBJ_LV5YCHNDLR_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_cc_d.h"
/**
* @ingroup actors-objects
* @class daObjYchndlr_c
* @brief Snowpeak Ruins Chandelier (Swinging Platform)
*
* @details
*
*/
class daObjYchndlr_c : public dBgS_MoveBgActor, public request_of_phase_process_class {
public:
int create1st();
void setMtx();
void rideActor(fopAc_ac_c*);
virtual int CreateHeap();
virtual int Create();
virtual int Execute(Mtx**);
virtual int Draw();
virtual int Delete();
virtual ~daObjYchndlr_c() {}
/* 0x5A8 */ Mtx field_0x5a8;
/* 0x5D8 */ Mtx field_0x5d8;
/* 0x608 */ J3DModel* mpChandlierModel;
/* 0x60C */ J3DModel* mpShaftModels[4];
/* 0x61C */ s16 mShaftRotZ;
/* 0x61E */ s16 field_0x61e;
/* 0x620 */ u8 field_0x620;
/* 0x624 */ dCcD_Stts mCcStts;
/* 0x660 */ dCcD_Cyl mShaftCcCyl[4];
/* 0xB50 */ dCcD_Cyl mCcCyl;
/* 0xC8C */ u8 field_0xc8c;
/* 0xC90 */ f32 field_0xc90;
/* 0xC94 */ cXyz mChandelierCenter;
};
STATIC_ASSERT(sizeof(daObjYchndlr_c) == 0xca0);
#endif /* D_A_OBJ_LV5YCHNDLR_H */