Files
dusklight/sdk/include/mods/svc/websocket.h
T
2026-09-04 00:33:31 -06:00

108 lines
3.6 KiB
C

#pragma once
#include <mods/api.h>
#include <mods/svc/http.h>
#ifdef __cplusplus
#include <mods/service.hpp>
#endif
#define WEBSOCKET_SERVICE_ID "dev.twilitrealm.dusklight.websocket"
#define WEBSOCKET_SERVICE_MAJOR 1u
#define WEBSOCKET_SERVICE_MINOR 0u
/** Generational connection handle. Zero is never valid. */
typedef uint64_t WebSocketHandle;
/** Connection outcome. Callers must tolerate values added by later service minors. */
typedef enum WebSocketError {
WEBSOCKET_ERROR_NONE = 0,
WEBSOCKET_ERROR_INVALID_URL = 1,
WEBSOCKET_ERROR_UNSUPPORTED_SCHEME = 2,
WEBSOCKET_ERROR_TIMEOUT = 3,
WEBSOCKET_ERROR_TOO_LARGE = 4,
WEBSOCKET_ERROR_CANCELED = 5,
WEBSOCKET_ERROR_NETWORK = 6,
WEBSOCKET_ERROR_PROTOCOL = 7,
WEBSOCKET_ERROR_HANDSHAKE = 8,
} WebSocketError;
typedef enum WebSocketMessageKind {
WEBSOCKET_MESSAGE_TEXT = 0,
WEBSOCKET_MESSAGE_BINARY = 1,
} WebSocketMessageKind;
typedef struct WebSocketConnectDesc {
uint32_t struct_size;
/** wss:// URL, or ws:// for localhost, 127.0.0.1, or [::1]. */
const char* url;
/** Request headers. WebSocket handshake headers and User-Agent are reserved. */
const HttpHeader* headers;
uint32_t header_count;
const char* const* protocols;
uint32_t protocol_count;
uint32_t connect_timeout_ms;
uint32_t close_timeout_ms;
uint32_t keepalive_interval_ms;
/** 0 defaults to 1 MiB. Maximum of 16 MiB. */
size_t max_message_bytes;
/** Passed in every event. */
void* user_data;
} WebSocketConnectDesc;
#define WEBSOCKET_CONNECT_DESC_INIT \
{sizeof(WebSocketConnectDesc), NULL, NULL, 0u, NULL, 0u, 0u, 0u, 0u, 0u, NULL}
typedef enum WebSocketEventType {
WEBSOCKET_EVENT_NONE = 0,
WEBSOCKET_EVENT_OPEN = 1,
WEBSOCKET_EVENT_MESSAGE = 2,
WEBSOCKET_EVENT_CLOSED = 3,
} WebSocketEventType;
typedef struct WebSocketEvent {
uint32_t struct_size;
WebSocketEventType type;
WebSocketHandle ws;
void* user_data;
const char* protocol;
/** Handshake response headers for OPEN or a handshake-rejected CLOSED event. */
const HttpHeader* headers;
uint32_t header_count;
WebSocketMessageKind message_kind;
/** Valid until this mod's next poll_event call or deactivation. */
const void* data;
size_t size;
WebSocketError error;
/** Never NULL. Valid until this mod's next poll_event call or deactivation. */
const char* error_message;
int32_t handshake_status;
uint16_t close_code;
const char* close_reason;
} WebSocketEvent;
#define WEBSOCKET_EVENT_INIT \
{sizeof(WebSocketEvent), WEBSOCKET_EVENT_NONE, 0u, NULL, "", NULL, 0u, WEBSOCKET_MESSAGE_TEXT, \
NULL, 0u, WEBSOCKET_ERROR_NONE, "", 0, 0u, ""}
typedef struct WebSocketService {
ServiceHeader header;
/** Starts a connection. */
ModResult (*connect)(
ModContext* ctx, const WebSocketConnectDesc* desc, WebSocketHandle* out_handle);
/** Returns MOD_OK and WEBSOCKET_EVENT_NONE when the queue is empty. */
ModResult (*poll_event)(ModContext* ctx, WebSocketEvent* out_event);
/** Copies a message into the outbound queue. */
ModResult (*send)(ModContext* ctx, WebSocketHandle ws, WebSocketMessageKind kind,
const void* data, size_t size);
/** Code 0 defaults to 1000; accepted: 1000, 1001, and 3000-4999. */
ModResult (*close)(ModContext* ctx, WebSocketHandle ws, uint16_t code, const char* reason);
} WebSocketService;
MOD_DECLARE_SERVICE(WebSocketService, svc_websocket, WEBSOCKET_SERVICE_ID, WEBSOCKET_SERVICE_MAJOR,
WEBSOCKET_SERVICE_MINOR);