mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-03 01:58:44 -04:00
56890c32e8
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
256 lines
7.2 KiB
C++
256 lines
7.2 KiB
C++
/**
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* @file d_a_obj_sWallShutter.cpp
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_sWallShutter.h"
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#include "SSystem/SComponent/c_math.h"
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#include "d/d_com_inf_game.h"
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static char* l_resNameIdx[2] = {
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"P_Rgate",
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"SDGate",
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};
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daSwShutter_HIO_c::daSwShutter_HIO_c() {
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mInitSpeed = 0.0f;
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mMaxSpeed = 100.0f;
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mAcceleration = 0.2f;
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mVibrationStrength = 4;
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mShakeAmpZ = 90.0f;
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mShakeAmpY = 45.0f;
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mShakeStrength = 150.0f;
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mShakeAtten = 0.1f;
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mMaxAtten = 5.0f;
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mMinAtten = 0.1f;
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}
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void daSwShutter_c::setBaseMtx() {
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mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
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mDoMtx_stack_c::ZXYrotM(shape_angle.x, shape_angle.y, shape_angle.z);
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mDoMtx_stack_c::ZXYrotM(mShakeRot.x, mShakeRot.y, mShakeRot.z);
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mpModel->setBaseScale(scale);
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mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
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}
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static const int l_bmdIdx[2] = {4, 4};
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int daSwShutter_c::CreateHeap() {
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J3DModelData* modelData =
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(J3DModelData*)dComIfG_getObjectRes(l_resNameIdx[mModelType], l_bmdIdx[mModelType]);
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JUT_ASSERT(199, modelData != NULL);
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mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
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if (mpModel == NULL) {
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return 0;
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}
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return 1;
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}
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static const int l_dzbIdx[2] = {7, 7};
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int daSwShutter_c::create() {
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fopAcM_ct(this, daSwShutter_c);
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mModelType = getModelType();
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if (mModelType == 0xF) {
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mModelType = TYPE_ROCKWALL_e;
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}
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int phase_state = dComIfG_resLoad(&mPhase, l_resNameIdx[mModelType]);
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if (phase_state == cPhs_COMPLEATE_e) {
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if (MoveBGCreate(l_resNameIdx[mModelType], l_dzbIdx[mModelType],
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dBgS_MoveBGProc_TypicalRotY, 0x1000, NULL) == cPhs_ERROR_e)
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{
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return cPhs_ERROR_e;
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}
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fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
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fopAcM_setCullSizeBox2(this, mpModel->getModelData());
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mCounter = 0;
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field_0x5b0 = 0.0f;
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if (fopAcM_isSwitch(this, getSwBit())) {
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current.pos.y += -450.0f;
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init_modeMoveDownEnd();
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} else {
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mShakeRot.x = 0;
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mShakeRot.y = 0;
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mShakeRot.z = 0;
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mShakeStrength = 0.0f;
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mShakeAmpY = 0.0f;
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mShakeAmpZ = 0.0f;
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mShakeAtten = 0.0f;
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mMaxAtten = 0.0f;
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mMinAtten = 0.0f;
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init_modeWait();
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}
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setBaseMtx();
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}
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return phase_state;
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}
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int daSwShutter_c::Execute(Mtx** param_0) {
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moveMain();
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*param_0 = &mpModel->getBaseTRMtx();
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setBaseMtx();
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return 1;
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}
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static daSwShutter_HIO_c l_HIO;
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void daSwShutter_c::moveMain() {
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typedef void (daSwShutter_c::*modeFunc)();
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static modeFunc mode_proc[] = {
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&daSwShutter_c::modeWait,
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&daSwShutter_c::modeMoveDownInit,
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&daSwShutter_c::modeMoveDown,
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&daSwShutter_c::modeMoveDownEnd,
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};
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(this->*mode_proc[mMode])();
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mShakeRot.z = mShakeStrength * cM_scos(mCounter * (s16)cM_deg2s(mShakeAmpY));
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mShakeRot.y = mShakeStrength * cM_ssin(mCounter * (s16)cM_deg2s(mShakeAmpZ));
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cLib_addCalc(&mShakeStrength, 0.0f, mShakeAtten, mMaxAtten, mMinAtten);
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mCounter++;
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}
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void daSwShutter_c::init_modeWait() {
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mMode = MODE_WAIT;
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}
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void daSwShutter_c::modeWait() {
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if (fopAcM_isSwitch(this, getSwBit())) {
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init_modeMoveDownInit();
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}
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}
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void daSwShutter_c::init_modeMoveDownInit() {
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mShakeStrength = l_HIO.mShakeStrength;
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mShakeAmpY = l_HIO.mShakeAmpY;
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mShakeAmpZ = l_HIO.mShakeAmpZ;
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mShakeAtten = l_HIO.mShakeAtten;
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mMaxAtten = l_HIO.mMaxAtten;
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mMinAtten = l_HIO.mMinAtten;
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if (mModelType == TYPE_SUBDAN_e) {
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dComIfGp_particle_set(0x8C73, ¤t.pos, &shape_angle, NULL);
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dComIfGp_particle_set(0x8C74, ¤t.pos, &shape_angle, NULL);
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} else {
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dComIfGp_particle_set(0x8709, ¤t.pos, &shape_angle, NULL);
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dComIfGp_particle_set(0x870A, ¤t.pos, &shape_angle, NULL);
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}
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mDoAud_seStart(Z2SE_OBJ_WALLSHUTTER_OPEN, ¤t.pos, 0,
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dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
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dComIfGp_getVibration().StartQuake(2, 15, cXyz(0.0f, 1.0f, 0.0f));
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mMode = MODE_MOVE_DOWN_INIT;
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}
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void daSwShutter_c::modeMoveDownInit() {
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if (mShakeStrength == 0.0f) {
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init_modeMoveDown();
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}
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}
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void daSwShutter_c::init_modeMoveDown() {
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fopAcM_SetSpeedF(this, l_HIO.mInitSpeed);
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if (mModelType == TYPE_SUBDAN_e) {
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dComIfGp_particle_set(0x8C77, ¤t.pos, &shape_angle, NULL);
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} else {
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dComIfGp_particle_set(0x870D, ¤t.pos, &shape_angle, NULL);
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}
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mMode = MODE_MOVE_DOWN;
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}
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void daSwShutter_c::modeMoveDown() {
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cLib_chaseF(&speedF, l_HIO.mMaxSpeed, l_HIO.mAcceleration);
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f32 target_dist =
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cLib_addCalc(¤t.pos.y, home.pos.y + -450.0f, 1.0f, fopAcM_GetSpeedF(this), 1.0f);
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if (mModelType == TYPE_SUBDAN_e) {
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mEmitterID0 = dComIfGp_particle_set(mEmitterID0, 0x8C75, ¤t.pos, &shape_angle, NULL);
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mEmitterID1 = dComIfGp_particle_set(mEmitterID1, 0x8C76, ¤t.pos, &shape_angle, NULL);
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} else {
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mEmitterID0 = dComIfGp_particle_set(mEmitterID0, 0x870B, ¤t.pos, &shape_angle, NULL);
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mEmitterID1 = dComIfGp_particle_set(mEmitterID1, 0x870C, ¤t.pos, &shape_angle, NULL);
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}
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if (target_dist == 0.0f) {
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dComIfGp_getVibration().StopQuake(15);
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dComIfGp_getVibration().StartShock(l_HIO.mVibrationStrength, 15, cXyz(0.0f, 1.0f, 0.0f));
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init_modeMoveDownEnd();
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}
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}
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void daSwShutter_c::init_modeMoveDownEnd() {
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mMode = MODE_MOVE_DOWN_END;
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}
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void daSwShutter_c::modeMoveDownEnd() {}
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int daSwShutter_c::Draw() {
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g_env_light.settingTevStruct(16, ¤t.pos, &tevStr);
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g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
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dComIfGd_setListBG();
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mDoExt_modelUpdateDL(mpModel);
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dComIfGd_setList();
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return 1;
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}
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int daSwShutter_c::Delete() {
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dComIfG_resDelete(&mPhase, l_resNameIdx[mModelType]);
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return 1;
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}
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static int daSwShutter_Draw(daSwShutter_c* i_this) {
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return i_this->MoveBGDraw();
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}
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static int daSwShutter_Execute(daSwShutter_c* i_this) {
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return i_this->MoveBGExecute();
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}
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static int daSwShutter_Delete(daSwShutter_c* i_this) {
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return i_this->MoveBGDelete();
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}
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static int daSwShutter_Create(fopAc_ac_c* i_this) {
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return ((daSwShutter_c*)i_this)->create();
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}
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static actor_method_class l_daSwShutter_Method = {
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(process_method_func)daSwShutter_Create, (process_method_func)daSwShutter_Delete,
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(process_method_func)daSwShutter_Execute, (process_method_func)NULL,
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(process_method_func)daSwShutter_Draw,
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};
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actor_process_profile_definition g_profile_Obj_SwallShutter = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 3,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_Obj_SwallShutter_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daSwShutter_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_Obj_SwallShutter_e,
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/* Actor SubMtd */ &l_daSwShutter_Method,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e,
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/* Group */ fopAc_ACTOR_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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