mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-07 03:17:22 -04:00
309 lines
8.7 KiB
C++
309 lines
8.7 KiB
C++
/**
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* d_a_b_go.cpp
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_b_go.h"
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#include "SSystem/SComponent/c_math.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_com_inf_game.h"
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daB_GO_HIO_c::daB_GO_HIO_c() {
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field_0x4 = -1;
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mSmallSize = 1.5f;
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mNormalSpeed = 15.0f;
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mAttackInitRange = 300;
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mDisplayModelImage = false;
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}
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static bool data_80604140;
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static daB_GO_HIO_c l_HIO;
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static int daB_GO_Draw(b_go_class* i_this) {
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if (l_HIO.mDisplayModelImage) {
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J3DModel* model = i_this->mpMorf->getModel();
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g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->tevStr);
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g_env_light.setLightTevColorType_MAJI(model, &i_this->tevStr);
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i_this->mpMorf->entryDL();
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}
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return 1;
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}
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static void anm_init(b_go_class* i_this, int i_anmID, f32 i_morf, u8 i_attribute, f32 i_speed) {
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J3DAnmTransform* bck = (J3DAnmTransform*)dComIfG_getObjectRes("B_go", i_anmID);
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i_this->mpMorf->setAnm(bck, i_attribute, i_morf, i_speed, 0.0f, -1.0f);
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i_this->mAnmID = i_anmID;
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}
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static void damage_check(b_go_class* i_this) {}
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static void h_wait(b_go_class* i_this) {
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i_this->speedF = 0.0f;
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switch (i_this->mMode) {
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case 0:
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anm_init(i_this, ANM_WAIT_03, 10.0f, 2, 1.0f);
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i_this->mMode = 1;
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i_this->mTimers[0] = cM_rndF(60.0f) + 100.0f;
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break;
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case 1:
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if (i_this->mTimers[0] == 0 || i_this->mDistToPlayer < l_HIO.mAttackInitRange) {
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i_this->mActionID = ACT_WALK;
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i_this->mMode = 0;
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}
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break;
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}
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}
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static void h_walk(b_go_class* i_this) {
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f32 speed = 0.0f;
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switch (i_this->mMode) {
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case 0:
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anm_init(i_this, ANM_WALK, 10.0f, 2, 1.0f);
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i_this->mMode = 1;
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i_this->mTimers[0] = cM_rndF(60.0f) + 150.0f;
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break;
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case 1:
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speed = l_HIO.mNormalSpeed;
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if (i_this->mTimers[0] == 0) {
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i_this->mActionID = ACT_WAIT;
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i_this->mMode = 0;
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} else if (i_this->mDistToPlayer < l_HIO.mAttackInitRange) {
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i_this->mActionID = ACT_ATTACK;
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i_this->mMode = 0;
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}
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break;
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}
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cLib_addCalc2(&i_this->speedF, speed, 1.0f, 1.0f);
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cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mAngleToPlayer, 1, 0x200);
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}
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static void h_attack(b_go_class* i_this) {
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int anm_frame = i_this->mpMorf->getFrame();
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cLib_addCalc0(&i_this->speedF, 1.0f, 1.0f);
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switch (i_this->mMode) {
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case 0:
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anm_init(i_this, ANM_ATTACK, 10.0f, 0, 1.0f);
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i_this->mMode = 1;
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break;
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case 1:
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if (anm_frame >= 25 && anm_frame <= 33) {
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if (anm_frame == 25) {
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i_this->mSound.startCreatureSound(Z2SE_CM_KAZAKIRI_S, 0, -1);
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i_this->unk_0x660 = 1;
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} else {
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i_this->unk_0x660 = 2;
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}
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}
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if (i_this->mpMorf->isStop()) {
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i_this->mActionID = ACT_WAIT;
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i_this->mMode = 0;
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}
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break;
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}
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}
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static void action(b_go_class* i_this) {
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cXyz speed_offset;
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cXyz move_speed;
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i_this->mAngleToPlayer = fopAcM_searchPlayerAngleY(i_this);
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i_this->mDistToPlayer = fopAcM_searchPlayerDistance(i_this);
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fopAcM_OffStatus(i_this, 0);
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i_this->attention_info.flags = 0;
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if (i_this->mTimers[1] == 0) {
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if (i_this->field_0x692 != 2) {
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i_this->field_0x692 = 2;
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i_this->mTimers[1] = cM_rndF(200.0f) + 1000.0f;
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} else {
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i_this->field_0x692 = 1;
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i_this->mTimers[1] = cM_rndF(100.0f) + 300.0f;
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}
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}
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switch (i_this->mActionID) {
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case ACT_WAIT:
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h_wait(i_this);
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break;
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case ACT_WALK:
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h_walk(i_this);
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break;
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case ACT_ATTACK:
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h_attack(i_this);
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break;
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}
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cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->current.angle.y, 4, 0x2000);
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cMtx_YrotS(*calc_mtx, i_this->current.angle.y);
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speed_offset.x = 0.0f;
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speed_offset.y = 0.0f;
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speed_offset.z = i_this->speedF;
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MtxPosition(&speed_offset, &move_speed);
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i_this->speed.x = move_speed.x;
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i_this->speed.z = move_speed.z;
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i_this->current.pos += i_this->speed;
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i_this->speed.y += i_this->gravity;
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i_this->mAcch.CrrPos(dComIfG_Bgsp());
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}
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static int daB_GO_Execute(b_go_class* i_this) {
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i_this->unk_0x668++;
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for (int i = 0; i < 4; i++) {
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if (i_this->mTimers[i] != 0) {
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i_this->mTimers[i]--;
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}
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}
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if (i_this->unk_0x690 != 0) {
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i_this->unk_0x690--;
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}
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action(i_this);
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damage_check(i_this);
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mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y, i_this->current.pos.z);
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mDoMtx_stack_c::YrotM(i_this->shape_angle.y);
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mDoMtx_stack_c::scaleM(l_HIO.mSmallSize, l_HIO.mSmallSize, l_HIO.mSmallSize);
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i_this->mpMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get());
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i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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i_this->mpMorf->modelCalc();
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return 1;
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}
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static int daB_GO_IsDelete(b_go_class* i_this) {
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return 1;
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}
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static int daB_GO_Delete(b_go_class* i_this) {
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dComIfG_resDelete(&i_this->mPhase, "B_go");
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if (i_this->field_0xd34) {
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data_80604140 = 0;
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}
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if (i_this->heap != NULL) {
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i_this->mpMorf->stopZelAnime();
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}
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return 1;
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}
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static int useHeapInit(fopAc_ac_c* i_this) {
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b_go_class* a_this = (b_go_class*)i_this;
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a_this->mpMorf = JKR_NEW mDoExt_McaMorfSO(
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(J3DModelData*)dComIfG_getObjectRes("B_go", RES_IS_MODEL), NULL, NULL,
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(J3DAnmTransform*)dComIfG_getObjectRes("B_go", ANM_WAIT_03), J3DFrameCtrl::EMode_LOOP,
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1.0f, 0, -1, &a_this->mSound, 0x80000, 0x11000084);
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if (a_this->mpMorf == NULL || a_this->mpMorf->getModel() == NULL) {
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return 0;
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}
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return 1;
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}
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static int daB_GO_Create(fopAc_ac_c* i_this) {
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fopAcM_ct(i_this, b_go_class);
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b_go_class* a_this = (b_go_class*)i_this;
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OS_REPORT("B_GO//////////////B_GO SET 0 !!\n");
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int phase_state = dComIfG_resLoad(&a_this->mPhase, "B_go");
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if (phase_state == cPhs_COMPLEATE_e) {
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OS_REPORT("B_GO PARAM %x\n", fopAcM_GetParam(a_this));
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OS_REPORT("B_GO//////////////B_GO SET 1 !!\n");
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if (!fopAcM_entrySolidHeap(i_this, useHeapInit, 0x4B000)) {
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OS_REPORT("//////////////B_GO SET NON !!\n");
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return cPhs_ERROR_e;
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}
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OS_REPORT("//////////////B_GO SET 2 !!\n");
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if (data_80604140 == 0) {
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a_this->field_0xd34 = 1;
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data_80604140 = 1;
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l_HIO.field_0x4 = -1;
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}
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a_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
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fopAcM_SetMtx(a_this, a_this->mpMorf->getModel()->getBaseTRMtx());
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fopAcM_SetMin(a_this, -500.0f, -2000.0f, -500.0f);
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fopAcM_SetMax(a_this, 500.0f, 2000.0f, 500.0f);
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a_this->health = 1000;
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a_this->field_0x560 = 1000;
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a_this->mAcch.Set(fopAcM_GetPosition_p(a_this), fopAcM_GetOldPosition_p(a_this), a_this, 1,
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&a_this->mAcchCir, fopAcM_GetSpeed_p(a_this), NULL, NULL);
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a_this->mAcchCir.SetWall(100.0f, 300.0f);
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a_this->mSound.init(&a_this->current.pos, &a_this->eyePos, 3, 1);
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a_this->mAtInfo.mpSound = &a_this->mSound;
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a_this->gravity = -7.0f;
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a_this->mActionID = ACT_WAIT;
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daB_GO_Execute(a_this);
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cXyz child_pos;
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child_pos.y = a_this->current.pos.y;
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csXyz child_angle(0, 0, 0);
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for (int i = 0; i < GORON_CHILD_MAX; i++) {
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child_pos.x = cM_rndFX(500.0f) + a_this->current.pos.x;
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child_pos.z = cM_rndFX(500.0f) + a_this->current.pos.z;
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child_angle.y = cM_rndF(0x10000);
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a_this->mGoronChildIDs[i] =
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fopAcM_createChild(fpcNm_B_GOS_e, fopAcM_GetID(a_this), i, &child_pos,
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fopAcM_GetRoomNo(a_this), &child_angle, NULL, -1, NULL);
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}
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}
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return phase_state;
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}
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b_go_class::b_go_class() {}
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static actor_method_class l_daB_GO_Method = {
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(process_method_func)daB_GO_Create, (process_method_func)daB_GO_Delete,
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(process_method_func)daB_GO_Execute, (process_method_func)daB_GO_IsDelete,
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(process_method_func)daB_GO_Draw,
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};
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actor_process_profile_definition g_profile_B_GO = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_B_GO_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(b_go_class),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_B_GO_e,
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/* Actor SubMtd */ &l_daB_GO_Method,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e,
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/* Group */ fopAc_ENEMY_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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