Files
dusklight/src/dusk/speedrun.cpp
T
2026-08-19 22:58:43 -06:00

97 lines
3.3 KiB
C++

#include "dusk/speedrun.h"
#include <aurora/aurora.h>
#include "dusk/config.hpp"
#include "dusk/game_mode.hpp"
#include "dusk/livesplit.h"
#include "dusk/settings.h"
#include "m_Do/m_Do_main.h"
namespace dusk::speedrun {
SpeedrunInfo g_speedrunInfo;
static void onSpeedrunModeActive() {
resetForSpeedrunMode();
}
static void onSpeedrunModeDeactive() {
restoreFromSpeedrunMode();
if (getSettings().game.liveSplitEnabled) {
speedrun::disconnectLiveSplit();
}
}
void registerSpeedrunGameMode() {
dusk::gamemode::GameMode speedrunGameMode{
kSpeedrunGameModeId, "Speedrun", "gczelda2-speedrun"};
speedrunGameMode.mOnSaveLoadedFunction = [] {
dusk::speedrun::start();
return true;
};
speedrunGameMode.mOnActivatedFunction = [] {
onSpeedrunModeActive();
return true;
};
speedrunGameMode.mOnDeactivatedFunction = [] {
onSpeedrunModeDeactive();
return true;
};
speedrunGameMode.mOnTickFunction = [] {
dusk::speedrun::onGameFrame();
return true;
};
dusk::gamemode::getGameModeManager().registerGameMode(speedrunGameMode);
}
void unregisterSpeedrunGameMode() {
dusk::gamemode::getGameModeManager().unregisterGameMode(kSpeedrunGameModeId);
}
void resetForSpeedrunMode() {
mDoMain::developmentMode = -1;
getSettings().game.enableTurboKeybind.setSpeedrunValue(false);
getSettings().game.damageMultiplier.setSpeedrunValue(1);
getSettings().game.instantDeath.setSpeedrunValue(false);
getSettings().game.noHeartDrops.setSpeedrunValue(false);
getSettings().game.autoSave.setSpeedrunValue(false);
getSettings().game.sunsSong.setSpeedrunValue(false);
getSettings().game.infiniteHearts.setSpeedrunValue(false);
getSettings().game.infiniteArrows.setSpeedrunValue(false);
getSettings().game.infiniteSeeds.setSpeedrunValue(false);
getSettings().game.infiniteBombs.setSpeedrunValue(false);
getSettings().game.infiniteOil.setSpeedrunValue(false);
getSettings().game.infiniteOxygen.setSpeedrunValue(false);
getSettings().game.infiniteRupees.setSpeedrunValue(false);
getSettings().game.enableIndefiniteItemDrops.setSpeedrunValue(false);
getSettings().game.moonJump.setSpeedrunValue(false);
getSettings().game.superClawshot.setSpeedrunValue(false);
getSettings().game.alwaysGreatspin.setSpeedrunValue(false);
getSettings().game.enableFastIronBoots.setSpeedrunValue(false);
getSettings().game.canTransformAnywhere.setSpeedrunValue(false);
getSettings().game.fastRoll.setSpeedrunValue(false);
getSettings().game.fastSpinner.setSpeedrunValue(false);
getSettings().game.armorRupeeDrain.setSpeedrunValue(MagicArmorMode::NORMAL);
getSettings().game.invincibleEnemies.setSpeedrunValue(false);
getSettings().game.pauseOnFocusLost.setSpeedrunValue(false);
getSettings().backend.enableAdvancedSettings.setSpeedrunValue(false);
getSettings().game.recordingMode.setSpeedrunValue(false);
getSettings().game.debugFlyCam.setSpeedrunValue(false);
}
static void clearSpeedrunOverrides() {
config::EnumerateRegistered([](config::ConfigVarBase& cvar) { cvar.clearSpeedrunOverride(); });
}
void restoreFromSpeedrunMode() {
clearSpeedrunOverrides();
aurora_set_pause_on_focus_lost(getSettings().game.pauseOnFocusLost.getValue());
}
} // namespace dusk::speedrun