Files
dusklight/src/f/f_pc/f_pc_method.cpp
T
lepelog 5ffa0945b0 A few f_pc files (#26)
* f_pc_base, one non matching

* some of f_pc_manager

* f_pc_node OK

* f_pc_pause partly

* started node_req

* more progress

* most of node req

* delete unused asm

* node req header and param names

* param renaming

* header for manager

* review comment struct names

* fpcM_Management OK

* int -> s32

* merge master

* most of f_pc_create_iter

* f_pc_stdcreate_req OK

* f_pc_fstcreate OK

* f_pc_leaf OK

* f_pc_draw OK

* f_pc_deletor partly

* fix parameter type in f_pc_pause

* review

* review, use cPh enum and fix process_profile_definition struct

* convert f_pc files to C

* matched more functions

* fix global.h

* fix variable types

* format

* mpre Phs enum

* fix merge errors

* fix gamepad stopPatternedRumble

* format

* delete leftover files from merge

* move asm to correct folder

* revert f_pc from C to CPP

* remove C hacks and format

* format

* OK
2020-12-31 15:12:29 -05:00

29 lines
739 B
C++

#include "f/f_pc/f_pc_method.h"
#include "dolphin/types.h"
extern "C" {
s32 fpcMtd_Method(process_method_func pFunc, void* pUserData) {
if (pFunc != NULL)
return pFunc(pUserData);
else
return 1;
}
s32 fpcMtd_Execute(process_method_class* pMthd, void* pUserData) {
return fpcMtd_Method(pMthd->mpExecuteFunc, pUserData);
}
s32 fpcMtd_IsDelete(process_method_class* pMthd, void* pUserData) {
return fpcMtd_Method(pMthd->mpIsDeleteFunc, pUserData);
}
s32 fpcMtd_Delete(process_method_class* pMthd, void* pUserData) {
return fpcMtd_Method(pMthd->mpDeleteFunc, pUserData);
}
s32 fpcMtd_Create(process_method_class* pMthd, void* pUserData) {
return fpcMtd_Method(pMthd->mpCreateFunc, pUserData);
}
}