Files
dusklight/src/dusk/ui/bool_button.cpp
T
Ash 71961dae85 feat: Make gamepad status lighting optional (#1705)
* feat: Status Lighting option

* wip: rename to "Enable Controller LED"

* wip: setting for all four ports individually

* wip: fix detection + code cleanup

* wip: increase led speed for dusk preset

* wip: use aurora API

* bump aurora to 2b07d55

* wip: remove isSupported + fix namespace comment

* wip: add value override to BoolButton

* Style nit & remove unused

* Undo change

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-05-28 00:04:23 -06:00

52 lines
1.4 KiB
C++

#include "bool_button.hpp"
#include "Z2AudioLib/Z2SeMgr.h"
#include "m_Do/m_Do_audio.h"
namespace dusk::ui {
BoolButton::BoolButton(Rml::Element* parent, Props props)
: BaseControlledSelectButton(parent,
{
.key = std::move(props.key),
.icon = std::move(props.icon),
}),
mGetValue(std::move(props.getValue)), mSetValue(std::move(props.setValue)),
mIsDisabled(std::move(props.isDisabled)), mIsModified(std::move(props.isModified)),
mValueOverride(std::move(props.valueOverride)) {}
bool BoolButton::modified() const {
if (mIsModified) {
return mIsModified();
}
return BaseControlledSelectButton::modified();
}
bool BoolButton::disabled() const {
if (mIsDisabled) {
return mIsDisabled();
}
return BaseControlledSelectButton::disabled();
}
Rml::String BoolButton::format_value() {
if (mValueOverride) {
if (std::string value = mValueOverride(); !value.empty()) {
return value;
}
}
return mGetValue() ? "On" : "Off";
}
bool BoolButton::handle_nav_command(NavCommand cmd) {
if (cmd == NavCommand::Confirm || cmd == NavCommand::Left || cmd == NavCommand::Right) {
const bool newValue = !mGetValue();
mSetValue(newValue);
mDoAud_seStartMenu(newValue ? kSoundItemEnable : kSoundItemDisable);
return true;
}
return false;
}
} // namespace dusk::ui