Files
dusklight/include/Z2AudioCS/SpkMixingBuffer.h
T
gymnast86 b748eaca1e Remove private specifiers from game code classes (#2375)
* remove private specifiers from game code

* fix formatting

* fix more formatting

* Add some missing public modifiers

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Co-authored-by: Luke Street <luke@street.dev>
2026-09-03 09:30:26 -06:00

20 lines
467 B
C++

#ifndef Z2AUDIOCS_SPKMIXINGBUFFER_H
#define Z2AUDIOCS_SPKMIXINGBUFFER_H
#include "JSystem/JKernel/JKRHeap.h"
static const s32 cSamplesPerAudioPacket = 40;
class SpkMixingBuffer {
public:
SpkMixingBuffer(JKRHeap* heap);
void mix(s32 chan, s16* src, s32 len, f32 weight, s32 offset);
s16* getSamples(s32 chan) const;
bool update(s32 chan);
void bzeroBuffer(s32 chan);
/* 0x00 */ s16* mBuffer[4];
};
#endif /* Z2AUDIOCS_SPKMIXINGBUFFER_H */