mirror of
https://github.com/TwilitRealm/dusklight
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b748eaca1e
* remove private specifiers from game code * fix formatting * fix more formatting * Add some missing public modifiers --------- Co-authored-by: Luke Street <luke@street.dev>
32 lines
742 B
C++
32 lines
742 B
C++
#ifndef Z2AUDIOCS_SPKWAVE_H
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#define Z2AUDIOCS_SPKWAVE_H
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#include <revolution/types.h>
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struct WaveData {
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s32 size;
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u32 loopStartPos;
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u32 loopEndPos;
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s16 wave[0];
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};
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class SpkWave {
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public:
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SpkWave(void);
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void setResource(void*);
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s32 getNumOfWaves(void) const;
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s32 getWaveSize(s32 num) const;
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u32 getLoopStartPos(s32 num) const;
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u32 getLoopEndPos(s32 num) const;
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s16* getWave(s32 num) const;
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WaveData* getWaveData(s32 num) const;
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inline bool isValid(void) const { return mWaveData != NULL; }
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inline const void* getResource(void) const { return mWaveData; }
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inline void* getResource(void) { return mWaveData; }
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/* 0x00 */ void* mWaveData;
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};
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#endif /* Z2AUDIOCS_SPKWAVE_H */
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