Files
dusklight/include/d/actor/d_a_obj_tgake.h
T
gymnast86 b748eaca1e Remove private specifiers from game code classes (#2375)
* remove private specifiers from game code

* fix formatting

* fix more formatting

* Add some missing public modifiers

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-09-03 09:30:26 -06:00

41 lines
937 B
C++

#ifndef D_A_OBJ_TGAKE_H
#define D_A_OBJ_TGAKE_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
/**
* @ingroup actors-objects
* @class daObjGake_c
* @brief Howling Cliff
*
* @details
*
*/
class daObjGake_c : public dBgS_MoveBgActor {
public:
void initBaseMtx();
void setBaseMtx();
int create1st();
virtual int CreateHeap();
virtual int Create();
virtual int Execute(Mtx**);
virtual int Draw();
virtual int Delete();
u16 getEventBit1() { return fopAcM_GetParamBit(this, 0, 10); }
u16 getEventBit2() { return fopAcM_GetParamBit(this, 10, 10); }
u8 getType() { return fopAcM_GetParamBit(this, 0x14, 8); }
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ u16 mEventBit1;
/* 0x5AE */ u16 mEventBit2;
/* 0x5B0 */ u8 mHide;
};
STATIC_ASSERT(sizeof(daObjGake_c) == 0x5B4);
#endif /* D_A_OBJ_TGAKE_H */