Files
dusklight/include/d/actor/d_a_obj_tmoon.h
T
gymnast86 b748eaca1e Remove private specifiers from game code classes (#2375)
* remove private specifiers from game code

* fix formatting

* fix more formatting

* Add some missing public modifiers

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Co-authored-by: Luke Street <luke@street.dev>
2026-09-03 09:30:26 -06:00

37 lines
763 B
C++

#ifndef D_A_OBJ_TMOON_H
#define D_A_OBJ_TMOON_H
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObjTMoon_c
* @brief Howling Moon
*
* @details
*
*/
class daObjTMoon_c : public fopAc_ac_c {
public:
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create();
int execute();
int draw();
int _delete();
u32 getEventBit1() { return fopAcM_GetParamBit(this, 0, 10); }
u32 getEventBit2() { return fopAcM_GetParamBit(this, 10, 10); }
/* 0x568 */ request_of_phase_process_class mPhaseReq;
/* 0x570 */ J3DModel* mpModel;
/* 0x574 */ u16 field_0x574;
/* 0x576 */ u16 field_0x576;
};
STATIC_ASSERT(sizeof(daObjTMoon_c) == 0x578);
#endif /* D_A_OBJ_TMOON_H */