mirror of
https://github.com/TwilitRealm/dusklight
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b748eaca1e
* remove private specifiers from game code * fix formatting * fix more formatting * Add some missing public modifiers --------- Co-authored-by: Luke Street <luke@street.dev>
43 lines
879 B
C++
43 lines
879 B
C++
#ifndef D_A_PPOLAMP_H
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#define D_A_PPOLAMP_H
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#include <types.h>
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-unsorted
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* @class daPPolamp_c
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* @brief P Poe Lamp
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*
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* @details
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*
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*/
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class daPPolamp_c : public fopAc_ac_c, public request_of_phase_process_class {
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public:
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virtual ~daPPolamp_c();
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int create();
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int execute();
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int draw();
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int Delete();
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void setModelMtx();
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void setPclModelMtx();
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int createHeap();
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void moveSwing();
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void initParam();
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/* 0x574 */ J3DModel* mModel1;
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/* 0x578 */ J3DModel* mModel2;
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/* 0x57C */ mDoExt_bckAnm mBck;
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/* 0x598 */ int field_0x598;
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/* 0x59C */ s8 field_0x59c;
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/* 0x59E */ s16 field_0x59e;
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/* 0x5A0 */ u8 mSwingTimer;
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/* 0x5A4 */ f32 field_0x5a4;
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/* 0x5A8 */ f32 field_0x5a8;
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};
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STATIC_ASSERT(sizeof(daPPolamp_c) == 0x5ac);
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#endif /* D_A_PPOLAMP_H */
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