Files
dusklight/assets/Shield/res/Object/H_Suisho.h
T
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

29 lines
612 B
C

#ifndef RES_H_SUISHO_H
#define RES_H_SUISHO_H
enum dRes_INDEX_H_SUISHO {
/* BMDE */
dRes_INDEX_H_SUISHO_BMD_H_SUISHO00_e=0x4,
/* BMDR */
dRes_INDEX_H_SUISHO_BMD_H_SUISHO01_e=0x7,
};
enum dRes_ID_H_SUISHO {
/* BMDE */
dRes_ID_H_SUISHO_BMD_H_SUISHO00_e=0x4,
/* BMDR */
dRes_ID_H_SUISHO_BMD_H_SUISHO01_e=0x7,
};
enum H_SUISHO00_JNT {
H_SUISHO00_JNT_H_SUISHO00_e=0x0,
H_SUISHO00_JNT_POLYSURFACE1_e=0x1,
H_SUISHO00_JNT_POLYSURFACE2_e=0x2,
H_SUISHO00_JNT_POLYSURFACE3_e=0x3,
};
enum H_SUISHO01_JNT {
H_SUISHO01_JNT_PPLANE1_e=0x0,
};
#endif /* !RES_H_SUISHO_H */