Files
dusklight/assets/Shield/res/Object/KH_Bed.h
T
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

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527 B
C

#ifndef RES_KH_BED_H
#define RES_KH_BED_H
enum dRes_INDEX_KH_BED {
/* BMDR */
dRes_INDEX_KH_BED_BMD_KH_BED_e=0x4,
/* DZB */
dRes_INDEX_KH_BED_DZB_KHBED_e=0x7,
};
enum dRes_ID_KH_BED {
/* BMDR */
dRes_ID_KH_BED_BMD_KH_BED_e=0x4,
/* DZB */
dRes_ID_KH_BED_DZB_KHBED_e=0x7,
};
enum KH_BED_JNT {
KH_BED_JNT_DIS_e=0x0,
KH_BED_JNT_KOLINB_MODEL_e=0x1,
KH_BED_JNT_KOLINB_MODEL1_e=0x2,
KH_BED_JNT_KOLINB_MODEL2_e=0x3,
KH_BED_JNT_KOLINB_MODEL3_e=0x4,
};
#endif /* !RES_KH_BED_H */