mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-13 13:56:49 -04:00
da03a43cef
* add shield assets * add shieldD assets * add GCN US assets * add GCN JP asset enums * add GCN PAL asset enums * add WII asset enums * add WII Rev 2 asset enums * add all other files * change asset include directory to force "res/" prefix * remove wrong duplicate marks * Allow cpp files to reference arc enums * rename all resource files to not begin with "res_" * update res_arc tool to use argparse * remove Stage enums
26 lines
589 B
C
26 lines
589 B
C
#ifndef RES_L3_BWATER_H
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#define RES_L3_BWATER_H
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enum dRes_INDEX_L3_BWATER {
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/* BMDR */
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dRes_INDEX_L3_BWATER_BMD_LV3BOSS_WATER_e=0x5,
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/* BTK */
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dRes_INDEX_L3_BWATER_BTK_LV3BOSS_WATER_e=0x8,
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/* DZB */
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dRes_INDEX_L3_BWATER_DZB_LV3BOSS_WATER_e=0xB,
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};
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enum dRes_ID_L3_BWATER {
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/* BMDR */
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dRes_ID_L3_BWATER_BMD_LV3BOSS_WATER_e=0x5,
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/* BTK */
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dRes_ID_L3_BWATER_BTK_LV3BOSS_WATER_e=0x8,
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/* DZB */
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dRes_ID_L3_BWATER_DZB_LV3BOSS_WATER_e=0xB,
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};
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enum LV3BOSS_WATER_JNT {
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LV3BOSS_WATER_JNT_WORLD_ROOT_e=0x0,
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};
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#endif /* !RES_L3_BWATER_H */ |