Files
dusklight/assets/Shield/res/Object/Moi_p1.h
T
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

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C

#ifndef RES_MOI_P1_H
#define RES_MOI_P1_H
enum dRes_INDEX_MOI_P1 {
/* BCK */
dRes_INDEX_MOI_P1_BCK_MOI_F_HOLD_S_e=0x4,
dRes_INDEX_MOI_P1_BCK_MOI_FH_HOLD_S_e=0x5,
dRes_INDEX_MOI_P1_BCK_MOI_S_LESSON_e=0x6,
dRes_INDEX_MOI_P1_BCK_MOI_S_PUT_e=0x7,
dRes_INDEX_MOI_P1_BCK_MOI_S_PUTTALK_e=0x8,
/* BTP */
dRes_INDEX_MOI_P1_BTP_MOI_F_HOLD_S_e=0xB,
dRes_INDEX_MOI_P1_BTP_MOI_FH_HOLD_S_e=0xC,
};
enum dRes_ID_MOI_P1 {
/* BCK */
dRes_ID_MOI_P1_BCK_MOI_F_HOLD_S_e=0x4,
dRes_ID_MOI_P1_BCK_MOI_FH_HOLD_S_e=0x5,
dRes_ID_MOI_P1_BCK_MOI_S_LESSON_e=0x6,
dRes_ID_MOI_P1_BCK_MOI_S_PUT_e=0x7,
dRes_ID_MOI_P1_BCK_MOI_S_PUTTALK_e=0x8,
/* BTP */
dRes_ID_MOI_P1_BTP_MOI_F_HOLD_S_e=0xB,
dRes_ID_MOI_P1_BTP_MOI_FH_HOLD_S_e=0xC,
};
#endif /* !RES_MOI_P1_H */