mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-30 08:26:24 -04:00
767ba3bb14
* launch.json cwd * bodge to load gci for testing * stub card stat * gameplay bodges * viewport, ub fixes * add release with debug info cmake variant * be fixes, sound stub * viewport h * d_msg_flow BE * be fopAcM_createItemFromEnemyID * update launch configuration to use iso * more audio stubs * Attempt to set viewport and get messages for brightness check * skip opening scene again, fixed JMessage::TResourceContainer::TCResource::Do_destroy * add guards for viewport changes * moar endian swapping to get Link sitting in PROC_OPENING_SCENE and for dialogues * BE d_msg_class i_data * stub bgm start * fix div by 0 error (for now) * TEMP_BROKEN in d_menu_ring * REQUIRES_GX_LINES * properly stub renderingAmap::draw with REQUIRES_GX_LINES * better stubbing outside of stubs * fix event data getting swapped multiple times * evil draw vp fix * Stub log imgui This redirects all spammy logs to an imgui window that is cleared per frame. This fixes the serious performance dip of the logging, and makes the regular log readable. * Oops move those optimization changes I accidentally committed behind a flag DUSK_SELECTED_OPT * gx_line macro in map * fix audio stubbing * switch to CARD API aurora impl * remove kabufuda from link libs * refactor imgui stuff and add input viewer * merge stub log with refactor * accidentally committed a metaforce header shh * basic map loader * ImGuiConsole: Add missing <thread> include * you may now play as luigi (you may now load stages with bridges) * bloom fix * bloom leak fix * cloud shadow fix * add soft reset button to imgui menu * if it broke dont not fix it * i swear i committed this * BE swap indMtx in JPAResource::setPTev * wnark ct fix * frsqrte implementation from kinoko * Fix Clang compile error in JAISeq::prepare_getSeqData_ * Add endian conversions to dMsgFlow_c::getInitNodeIndex This fixes a freeze when Fado tries to stop you from leaving the starting area. * Add RAII GXTexObj wrapper; fix almost all leaks * Update aurora for indirect texturing * Update aurora for CARD fix * Fix Clang build * More d_msg_flow endian fixes Fixes softlock when trying to talk to Fado and possibly other NPCs. * no frame limiter * get pause menu working * proper frame limiting * particle pointer size fix * improve map loader a bit --------- Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net> Co-authored-by: TakaRikka <takarikka@outlook.com> Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com> Co-authored-by: Luke Street <luke@street.dev> Co-authored-by: Lurs <2795933+Lurs@users.noreply.github.com> Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com> Co-authored-by: tgsm <doodrabbit@hotmail.com> Co-authored-by: Max Roncace <me@caseif.net> Co-authored-by: Phillip Stephens <antidote.crk@gmail.com>
163 lines
4.1 KiB
C++
163 lines
4.1 KiB
C++
#ifndef J3DTEXTURE_H
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#define J3DTEXTURE_H
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#include "JSystem/J3DGraphBase/J3DStruct.h"
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#include "JSystem/J3DAssert.h"
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#include "JSystem/JUtility/JUTTexture.h"
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#include "global.h"
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#include <stdint.h>
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#include "dusk/gx_helper.h"
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/**
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* @ingroup jsystem-j3d
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*
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*/
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class J3DTexture {
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private:
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/* 0x0 */ u16 mNum;
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/* 0x2 */ u16 unk_0x2;
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/* 0x4 */ ResTIMG* mpRes;
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#if TARGET_PC
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GXTlutObj* mpTlutObj;
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TGXTexObj* mpTexObj;
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u8** mpImgDataPtr;
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u8** mpTlutDataPtr;
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#endif
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public:
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J3DTexture(u16 num, ResTIMG* res) : mNum(num), unk_0x2(0), mpRes(res) {
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J3D_ASSERT_NULLPTR(52, res != NULL || num == 0);
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#if TARGET_PC
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mpTexObj = new TGXTexObj[num];
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mpTlutObj = new GXTlutObj[num];
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mpImgDataPtr = new u8*[num];
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mpTlutDataPtr = new u8*[num];
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for (u16 i = 0; i < num; i++) {
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mpImgDataPtr[i] = (u8*)(&mpRes[i]) + mpRes[i].imageOffset;
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mpTlutDataPtr[i] = (u8*)(&mpRes[i]) + mpRes[i].paletteOffset;
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loadGXTexObj(i);
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}
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#endif
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}
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void loadGX(u16, GXTexMapID) const;
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#if TARGET_PC
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void loadGXTexObj(u16);
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#endif
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void entryNum(u16);
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void addResTIMG(u16, ResTIMG const*);
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virtual ~J3DTexture(){
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#if TARGET_PC
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delete[] mpTexObj;
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delete[] mpTlutObj;
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delete[] mpImgDataPtr;
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delete[] mpTlutDataPtr;
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#endif
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}
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u16 getNum() const { return mNum; }
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ResTIMG* getResTIMG(u16 index) const {
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J3D_ASSERT_RANGE(72, index < mNum);
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return &mpRes[index];
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}
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#if TARGET_PC
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u8* getImgDataPtr(u16 index) const {
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return mpImgDataPtr[index];
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}
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#endif
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void setResTIMG(u16 index, const ResTIMG& timg) {
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J3D_ASSERT_RANGE(81, index < mNum);
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mpRes[index] = timg;
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#if TARGET_PC
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mpImgDataPtr[index] = ((u8*)&timg) + timg.imageOffset;
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mpTlutDataPtr[index] = ((u8*)&timg) + timg.paletteOffset;
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loadGXTexObj(index);
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#else
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mpRes[index].imageOffset = ((mpRes[index].imageOffset + (uintptr_t)&timg - (uintptr_t)(mpRes + index)));
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mpRes[index].paletteOffset = ((mpRes[index].paletteOffset + (uintptr_t)&timg - (uintptr_t)(mpRes + index)));
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#endif
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}
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};
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extern J3DTexMtxInfo const j3dDefaultTexMtxInfo;
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/**
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* @ingroup jsystem-j3d
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*
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*/
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class J3DTexMtx {
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public:
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J3DTexMtx() {
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mTexMtxInfo = j3dDefaultTexMtxInfo;
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}
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J3DTexMtx(const J3DTexMtxInfo& info) {
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mTexMtxInfo = info;
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}
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void load(u32) const;
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void calc(const Mtx);
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void calcTexMtx(const Mtx);
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void calcPostTexMtx(const Mtx);
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void loadTexMtx(u32) const;
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void loadPostTexMtx(u32) const;
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J3DTexMtxInfo& getTexMtxInfo() { return mTexMtxInfo; }
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Mtx& getMtx() { return mMtx; }
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void setEffectMtx(Mtx effectMtx) { mTexMtxInfo.setEffectMtx(effectMtx); }
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private:
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/* 0x00 */ J3DTexMtxInfo mTexMtxInfo;
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/* 0x64 */ Mtx mMtx;
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}; // Size: 0x94
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extern J3DTexCoordInfo const j3dDefaultTexCoordInfo[8];
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/**
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* @ingroup jsystem-j3d
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*
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*/
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struct J3DTexCoord : public J3DTexCoordInfo {
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J3DTexCoord() {
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J3DTexCoordInfo::operator=(j3dDefaultTexCoordInfo[0]);
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mTexMtxReg = mTexGenMtx;
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}
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J3DTexCoord(const J3DTexCoordInfo& info) {
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J3DTexCoordInfo::operator=(info);
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mTexMtxReg = mTexGenMtx;
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}
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void setTexCoordInfo(const J3DTexCoordInfo& info) {
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J3DTexCoordInfo::operator=(info);
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}
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u8 getTexGenType() const { return mTexGenType; }
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u8 getTexGenSrc() const { return mTexGenSrc; }
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u8 getTexGenMtx() const { return mTexGenMtx; }
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u32 getTexMtxReg() const { return mTexMtxReg & 0xff; }
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void setTexGenMtx(u8 param_1) { mTexGenMtx = param_1; }
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void setTexMtxReg(u16 reg) { mTexMtxReg = reg; }
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J3DTexCoord& operator=(const J3DTexCoord& other) {
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#if DEBUG
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J3DTexCoordInfo::operator=(other);
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#else
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// Fakematch: Instruction order is wrong with __memcpy or J3DTexCoordInfo::operator=
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*(u32*)this = *(u32*)&other;
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#endif
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return *this;
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}
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void resetTexMtxReg() {
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mTexMtxReg = mTexGenMtx;
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}
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/* 0x4 */ u16 mTexMtxReg;
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}; // Size: 0x6
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#endif /* J3DTEXTURE_H */
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