Files
dusklight/assets/GZ2J01/res/Object/saru_TW.h
T
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

49 lines
1.2 KiB
C

#ifndef RES_SARU_TW_H
#define RES_SARU_TW_H
enum dRes_INDEX_SARU_TW {
/* BMDR */
dRes_INDEX_SARU_TW_BMD_SARU_BARA_TW_e=0x4,
dRes_INDEX_SARU_TW_BMD_SARU_TW_e=0x5,
/* EVT */
dRes_INDEX_SARU_TW_DAT_EVENT_LIST_e=0x8,
};
enum dRes_ID_SARU_TW {
/* BMDR */
dRes_ID_SARU_TW_BMD_SARU_BARA_TW_e=0x4,
dRes_ID_SARU_TW_BMD_SARU_TW_e=0x5,
/* EVT */
dRes_ID_SARU_TW_DAT_EVENT_LIST_e=0x8,
};
enum SARU_BARA_TW_JNT {
SARU_BARA_TW_JNT_SARU_BARA_e=0x0,
};
enum SARU_TW_JNT {
SARU_TW_JNT_CENTER_e=0x0,
SARU_TW_JNT_BACKBONE_1_e=0x1,
SARU_TW_JNT_BACKBONE_2_e=0x2,
SARU_TW_JNT_NECK_e=0x3,
SARU_TW_JNT_HEAD_e=0x4,
SARU_TW_JNT_CHIN_e=0x5,
SARU_TW_JNT_MOUTH_e=0x6,
SARU_TW_JNT_SHOULDER_L_e=0x7,
SARU_TW_JNT_ARM_L_1_e=0x8,
SARU_TW_JNT_ARM_L_2_e=0x9,
SARU_TW_JNT_HAND_L_e=0xA,
SARU_TW_JNT_SHOULDER_R_e=0xB,
SARU_TW_JNT_ARM_R_1_e=0xC,
SARU_TW_JNT_ARM_R_2_e=0xD,
SARU_TW_JNT_HAND_R_e=0xE,
SARU_TW_JNT_WAIST_e=0xF,
SARU_TW_JNT_LEG_L_1_e=0x10,
SARU_TW_JNT_LEG_L_2_e=0x11,
SARU_TW_JNT_FOOT_L_e=0x12,
SARU_TW_JNT_LEG_R_1_e=0x13,
SARU_TW_JNT_LEG_R_2_e=0x14,
SARU_TW_JNT_FOOT_R_e=0x15,
};
#endif /* !RES_SARU_TW_H */