Files
dusklight/assets/ShieldD/res/Object/Besu_p1.h
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roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

44 lines
1.5 KiB
C

#ifndef RES_BESU_P1_H
#define RES_BESU_P1_H
enum dRes_INDEX_BESU_P1 {
/* BCK */
dRes_INDEX_BESU_P1_BCK_BESU_F_MADTALK_e=0x5,
dRes_INDEX_BESU_P1_BCK_BESU_F_TALK_A_e=0x6,
dRes_INDEX_BESU_P1_BCK_BESU_F_TALK_C_e=0x7,
dRes_INDEX_BESU_P1_BCK_BESU_F_YOKERU_e=0x8,
dRes_INDEX_BESU_P1_BCK_BESU_FH_MADTALK_e=0x9,
dRes_INDEX_BESU_P1_BCK_BESU_NORMAL_TALK_B_e=0xA,
dRes_INDEX_BESU_P1_BCK_BESU_STEP_e=0xB,
dRes_INDEX_BESU_P1_BCK_BESU_WAIT_A_e=0xC,
dRes_INDEX_BESU_P1_BCK_BESU_YOKERU_e=0xD,
/* BTK */
dRes_INDEX_BESU_P1_BTK_BESU_e=0x10,
/* BTP */
dRes_INDEX_BESU_P1_BTP_BESU_e=0x13,
dRes_INDEX_BESU_P1_BTP_BESU_F_MADTALK_e=0x14,
dRes_INDEX_BESU_P1_BTP_BESU_F_YOKERU_e=0x15,
dRes_INDEX_BESU_P1_BTP_BESU_FH_MADTALK_e=0x16,
};
enum dRes_ID_BESU_P1 {
/* BCK */
dRes_ID_BESU_P1_BCK_BESU_F_MADTALK_e=0x5,
dRes_ID_BESU_P1_BCK_BESU_F_TALK_A_e=0x6,
dRes_ID_BESU_P1_BCK_BESU_F_TALK_C_e=0x7,
dRes_ID_BESU_P1_BCK_BESU_F_YOKERU_e=0x8,
dRes_ID_BESU_P1_BCK_BESU_FH_MADTALK_e=0x9,
dRes_ID_BESU_P1_BCK_BESU_NORMAL_TALK_B_e=0xA,
dRes_ID_BESU_P1_BCK_BESU_STEP_e=0xB,
dRes_ID_BESU_P1_BCK_BESU_WAIT_A_e=0xC,
dRes_ID_BESU_P1_BCK_BESU_YOKERU_e=0xD,
/* BTK */
dRes_ID_BESU_P1_BTK_BESU_e=0x10,
/* BTP */
dRes_ID_BESU_P1_BTP_BESU_e=0x13,
dRes_ID_BESU_P1_BTP_BESU_F_MADTALK_e=0x14,
dRes_ID_BESU_P1_BTP_BESU_F_YOKERU_e=0x15,
dRes_ID_BESU_P1_BTP_BESU_FH_MADTALK_e=0x16,
};
#endif /* !RES_BESU_P1_H */