Files
dusklight/assets/ShieldD/res/Object/D_Hfsw00.h
T
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

25 lines
559 B
C

#ifndef RES_D_HFSW00_H
#define RES_D_HFSW00_H
enum dRes_INDEX_D_HFSW00 {
/* BMDR */
dRes_INDEX_D_HFSW00_BMD_D_HFSWITCH_e=0x4,
/* DZB */
dRes_INDEX_D_HFSW00_DZB_D_HFSWITCH00_e=0x7,
dRes_INDEX_D_HFSW00_DZB_D_HFSWITCH01_e=0x8,
};
enum dRes_ID_D_HFSW00 {
/* BMDR */
dRes_ID_D_HFSW00_BMD_D_HFSWITCH_e=0x4,
/* DZB */
dRes_ID_D_HFSW00_DZB_D_HFSWITCH00_e=0x7,
dRes_ID_D_HFSW00_DZB_D_HFSWITCH01_e=0x8,
};
enum D_HFSWITCH_JNT {
D_HFSWITCH_JNT_BASE_e=0x0,
D_HFSWITCH_JNT_BUTTON_e=0x1,
};
#endif /* !RES_D_HFSW00_H */