Files
dusklight/assets/ShieldD/res/Object/E_zs.h
T
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

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C

#ifndef RES_E_ZS_H
#define RES_E_ZS_H
enum dRes_INDEX_E_ZS {
/* BCK */
dRes_INDEX_E_ZS_BCK_ZS_APPEAR_e=0x4,
dRes_INDEX_E_ZS_BCK_ZS_DAMAGE_e=0x5,
dRes_INDEX_E_ZS_BCK_ZS_DEAD_e=0x6,
dRes_INDEX_E_ZS_BCK_ZS_WAIT01_e=0x7,
dRes_INDEX_E_ZS_BCK_ZS_WAIT02_e=0x8,
dRes_INDEX_E_ZS_BCK_ZS_WAIT03_e=0x9,
/* BMDE */
dRes_INDEX_E_ZS_BMD_ZS_e=0xC,
};
enum dRes_ID_E_ZS {
/* BCK */
dRes_ID_E_ZS_BCK_ZS_APPEAR_e=0x4,
dRes_ID_E_ZS_BCK_ZS_DAMAGE_e=0x5,
dRes_ID_E_ZS_BCK_ZS_DEAD_e=0x6,
dRes_ID_E_ZS_BCK_ZS_WAIT01_e=0x7,
dRes_ID_E_ZS_BCK_ZS_WAIT02_e=0x8,
dRes_ID_E_ZS_BCK_ZS_WAIT03_e=0x9,
/* BMDE */
dRes_ID_E_ZS_BMD_ZS_e=0xC,
};
enum ZS_JNT {
ZS_JNT_WAIST_e=0x0,
ZS_JNT_BACKBONE_e=0x1,
ZS_JNT_ARML_e=0x2,
ZS_JNT_ARMR_e=0x3,
ZS_JNT_HEAD_e=0x4,
};
#endif /* !RES_E_ZS_H */