mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-13 05:49:21 -04:00
da03a43cef
* add shield assets * add shieldD assets * add GCN US assets * add GCN JP asset enums * add GCN PAL asset enums * add WII asset enums * add WII Rev 2 asset enums * add all other files * change asset include directory to force "res/" prefix * remove wrong duplicate marks * Allow cpp files to reference arc enums * rename all resource files to not begin with "res_" * update res_arc tool to use argparse * remove Stage enums
26 lines
527 B
C
26 lines
527 B
C
#ifndef RES_KH_BED_H
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#define RES_KH_BED_H
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enum dRes_INDEX_KH_BED {
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/* BMDR */
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dRes_INDEX_KH_BED_BMD_KH_BED_e=0x4,
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/* DZB */
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dRes_INDEX_KH_BED_DZB_KHBED_e=0x7,
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};
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enum dRes_ID_KH_BED {
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/* BMDR */
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dRes_ID_KH_BED_BMD_KH_BED_e=0x4,
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/* DZB */
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dRes_ID_KH_BED_DZB_KHBED_e=0x7,
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};
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enum KH_BED_JNT {
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KH_BED_JNT_DIS_e=0x0,
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KH_BED_JNT_KOLINB_MODEL_e=0x1,
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KH_BED_JNT_KOLINB_MODEL1_e=0x2,
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KH_BED_JNT_KOLINB_MODEL2_e=0x3,
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KH_BED_JNT_KOLINB_MODEL3_e=0x4,
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};
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#endif /* !RES_KH_BED_H */ |