Files
dusklight/assets/ShieldD/res/Object/K_swmn00.h
T
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

40 lines
1.0 KiB
C

#ifndef RES_K_SWMN00_H
#define RES_K_SWMN00_H
enum dRes_INDEX_K_SWMN00 {
/* BMDR */
dRes_INDEX_K_SWMN00_BMD_K_HUM_ISW00_e=0x7,
/* BPK */
dRes_INDEX_K_SWMN00_BPK_K_ISW_RUN_e=0xA,
/* BRK */
dRes_INDEX_K_SWMN00_BRK_K_ISW_NML_e=0xD,
dRes_INDEX_K_SWMN00_BRK_K_ISW_RUN_e=0xE,
/* BTK */
dRes_INDEX_K_SWMN00_BTK_K_ISW_NML_e=0x11,
dRes_INDEX_K_SWMN00_BTK_K_ISW_ON_e=0x12,
dRes_INDEX_K_SWMN00_BTK_K_ISW_RUN_e=0x13,
/* DZB */
dRes_INDEX_K_SWMN00_DZB_K_HUM_ISW00_e=0x16,
};
enum dRes_ID_K_SWMN00 {
/* BMDR */
dRes_ID_K_SWMN00_BMD_K_HUM_ISW00_e=0x7,
/* BPK */
dRes_ID_K_SWMN00_BPK_K_ISW_RUN_e=0xA,
/* BRK */
dRes_ID_K_SWMN00_BRK_K_ISW_NML_e=0xD,
dRes_ID_K_SWMN00_BRK_K_ISW_RUN_e=0xE,
/* BTK */
dRes_ID_K_SWMN00_BTK_K_ISW_NML_e=0x11,
dRes_ID_K_SWMN00_BTK_K_ISW_ON_e=0x12,
dRes_ID_K_SWMN00_BTK_K_ISW_RUN_e=0x13,
/* DZB */
dRes_ID_K_SWMN00_DZB_K_HUM_ISW00_e=0x16,
};
enum K_HUM_ISW00_JNT {
K_HUM_ISW00_JNT_K_HUM_ISW00_e=0x0,
};
#endif /* !RES_K_SWMN00_H */