Files
dusklight/assets/ShieldD/res/Object/Kr03wat03.h
T
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

34 lines
844 B
C

#ifndef RES_KR03WAT03_H
#define RES_KR03WAT03_H
enum dRes_INDEX_KR03WAT03 {
/* BMDR */
dRes_INDEX_KR03WAT03_BMD_K_R03WATER03_e=0x5,
dRes_INDEX_KR03WAT03_BMD_K_R03WATER03B_e=0x6,
/* BTK */
dRes_INDEX_KR03WAT03_BTK_K_R03WATER03_e=0x9,
dRes_INDEX_KR03WAT03_BTK_K_R03WATER03B_e=0xA,
/* DZB */
dRes_INDEX_KR03WAT03_DZB_K_R03WATER03_e=0xD,
};
enum dRes_ID_KR03WAT03 {
/* BMDR */
dRes_ID_KR03WAT03_BMD_K_R03WATER03_e=0x5,
dRes_ID_KR03WAT03_BMD_K_R03WATER03B_e=0x6,
/* BTK */
dRes_ID_KR03WAT03_BTK_K_R03WATER03_e=0x9,
dRes_ID_KR03WAT03_BTK_K_R03WATER03B_e=0xA,
/* DZB */
dRes_ID_KR03WAT03_DZB_K_R03WATER03_e=0xD,
};
enum K_R03WATER03_JNT {
K_R03WATER03_JNT_WORLD_ROOT_e=0x0,
};
enum K_R03WATER03B_JNT {
K_R03WATER03B_JNT_WORLD_ROOT_e=0x0,
};
#endif /* !RES_KR03WAT03_H */