Files
dusklight/assets/ShieldD/res/Object/L_hhashi.h
T
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

36 lines
773 B
C

#ifndef RES_L_HHASHI_H
#define RES_L_HHASHI_H
enum dRes_INDEX_L_HHASHI {
/* BMDG */
dRes_INDEX_L_HHASHI_BMD_L_HHASHI02_e=0x5,
/* BMDR */
dRes_INDEX_L_HHASHI_BMD_L_HHASHI00_e=0x8,
dRes_INDEX_L_HHASHI_BMD_L_HHASHI02_1_e=0x9,
/* DZB */
dRes_INDEX_L_HHASHI_DZB_L_HHASHI00_e=0xC,
};
enum dRes_ID_L_HHASHI {
/* BMDG */
dRes_ID_L_HHASHI_BMD_L_HHASHI02_e=0x5,
/* BMDR */
dRes_ID_L_HHASHI_BMD_L_HHASHI00_e=0x8,
dRes_ID_L_HHASHI_BMD_L_HHASHI02_1_e=0x9,
/* DZB */
dRes_ID_L_HHASHI_DZB_L_HHASHI00_e=0xC,
};
enum L_HHASHI02_JNT {
L_HHASHI02_JNT_WORLD_ROOT_e=0x0,
};
enum L_HHASHI00_JNT {
L_HHASHI00_JNT_WORLD_ROOT_e=0x0,
};
enum L_HHASHI02_JNT {
L_HHASHI02_JNT_WORLD_ROOT_e=0x0,
};
#endif /* !RES_L_HHASHI_H */