Files
dusklight/assets/ShieldD/res/Object/Mg_f_bg.h
T
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

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C

#ifndef RES_MG_F_BG_H
#define RES_MG_F_BG_H
enum dRes_INDEX_MG_F_BG {
/* BMDR */
dRes_INDEX_MG_F_BG_BMD_BG_e=0x3,
};
enum dRes_ID_MG_F_BG {
/* BMDR */
dRes_ID_MG_F_BG_BMD_BG_e=0x3,
};
enum BG_JNT {
BG_JNT_WORLD_ROOT_e=0x0,
BG_JNT_BACKBONE_01_e=0x1,
BG_JNT_BACKBONE_02_e=0x2,
BG_JNT_FIN_01_e=0x3,
BG_JNT_HEAD_01_e=0x4,
BG_JNT_FINL_01_e=0x5,
BG_JNT_FINR_01_e=0x6,
BG_JNT_MOUTH_01_e=0x7,
};
#endif /* !RES_MG_F_BG_H */