Files
dusklight/assets/ShieldD/res/Object/Mg_f_ks.h
T
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

32 lines
641 B
C

#ifndef RES_MG_F_KS_H
#define RES_MG_F_KS_H
enum dRes_INDEX_MG_F_KS {
/* BMDR */
dRes_INDEX_MG_F_KS_BMD_KS_e=0x4,
/* BRK */
dRes_INDEX_MG_F_KS_BRK_KS_e=0x7,
};
enum dRes_ID_MG_F_KS {
/* BMDR */
dRes_ID_MG_F_KS_BMD_KS_e=0x4,
/* BRK */
dRes_ID_MG_F_KS_BRK_KS_e=0x7,
};
enum KS_JNT {
KS_JNT_WORLD_ROOT_e=0x0,
KS_JNT_BACKBONE01_e=0x1,
KS_JNT_BACKBONE02_e=0x2,
KS_JNT_BACKBONE03_e=0x3,
KS_JNT_BACKBONE04_e=0x4,
KS_JNT_TAIL01_e=0x5,
KS_JNT_TAIL02_e=0x6,
KS_JNT_M_HIREL_e=0x7,
KS_JNT_M_HIRER_e=0x8,
KS_JNT_HEAD_e=0x9,
KS_JNT_AGO_e=0xA,
};
#endif /* !RES_MG_F_KS_H */