Files
dusklight/assets/ShieldD/res/Object/O_gD_Injy.h
T
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

20 lines
413 B
C

#ifndef RES_O_GD_INJY_H
#define RES_O_GD_INJY_H
enum dRes_INDEX_O_GD_INJY {
/* BMDE */
dRes_INDEX_O_GD_INJY_BMD_O_GD_AL_INJYU_e=0x3,
};
enum dRes_ID_O_GD_INJY {
/* BMDE */
dRes_ID_O_GD_INJY_BMD_O_GD_AL_INJYU_e=0x3,
};
enum O_GD_AL_INJYU_JNT {
O_GD_AL_INJYU_JNT_LOCATOR1_e=0x0,
O_GD_AL_INJYU_JNT_AL_INJU00_1_e=0x1,
O_GD_AL_INJYU_JNT_AL_INJU01_e=0x2,
};
#endif /* !RES_O_GD_INJY_H */