Files
dusklight/assets/ShieldD/res/Object/O_gD_TKS.h
T
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

45 lines
1.1 KiB
C

#ifndef RES_O_GD_TKS_H
#define RES_O_GD_TKS_H
enum dRes_INDEX_O_GD_TKS {
/* BCK */
dRes_INDEX_O_GD_TKS_BCK_O_GD_TKS_e=0x5,
/* BMDR */
dRes_INDEX_O_GD_TKS_BMD_O_GD_TKS_e=0x8,
/* BTP */
dRes_INDEX_O_GD_TKS_BTP_O_GD_TKS_e=0xB,
};
enum dRes_ID_O_GD_TKS {
/* BCK */
dRes_ID_O_GD_TKS_BCK_O_GD_TKS_e=0x5,
/* BMDR */
dRes_ID_O_GD_TKS_BMD_O_GD_TKS_e=0x8,
/* BTP */
dRes_ID_O_GD_TKS_BTP_O_GD_TKS_e=0xB,
};
enum O_GD_TKS_JNT {
O_GD_TKS_JNT_CENTER_e=0x0,
O_GD_TKS_JNT_ARML1_e=0x1,
O_GD_TKS_JNT_ARML2_e=0x2,
O_GD_TKS_JNT_HANDL_e=0x3,
O_GD_TKS_JNT_TUBASAL_e=0x4,
O_GD_TKS_JNT_ARMR1_e=0x5,
O_GD_TKS_JNT_ARMR2_e=0x6,
O_GD_TKS_JNT_HANDR_e=0x7,
O_GD_TKS_JNT_TUBASAR_e=0x8,
O_GD_TKS_JNT_LEGL_e=0x9,
O_GD_TKS_JNT_FOOTL1_e=0xA,
O_GD_TKS_JNT_FOOTL2_e=0xB,
O_GD_TKS_JNT_LEGR_e=0xC,
O_GD_TKS_JNT_FOOTR1_e=0xD,
O_GD_TKS_JNT_FOOTR2_e=0xE,
O_GD_TKS_JNT_NECK1_e=0xF,
O_GD_TKS_JNT_NECK2_e=0x10,
O_GD_TKS_JNT_HEAD_e=0x11,
O_GD_TKS_JNT_CHIN_e=0x12,
O_GD_TKS_JNT_MOUTH_e=0x13,
};
#endif /* !RES_O_GD_TKS_H */