Files
dusklight/assets/ShieldD/res/Object/O_gD_katm.h
T
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

26 lines
538 B
C

#ifndef RES_O_GD_KATM_H
#define RES_O_GD_KATM_H
enum dRes_INDEX_O_GD_KATM {
/* BMDE */
dRes_INDEX_O_GD_KATM_BMD_O_GD_KAT_M_e=0x5,
/* BRK */
dRes_INDEX_O_GD_KATM_BRK_KAT_M_e=0x8,
/* BTK */
dRes_INDEX_O_GD_KATM_BTK_KAT_M_e=0xB,
};
enum dRes_ID_O_GD_KATM {
/* BMDE */
dRes_ID_O_GD_KATM_BMD_O_GD_KAT_M_e=0x5,
/* BRK */
dRes_ID_O_GD_KATM_BRK_KAT_M_e=0x8,
/* BTK */
dRes_ID_O_GD_KATM_BTK_KAT_M_e=0xB,
};
enum O_GD_KAT_M_JNT {
O_GD_KAT_M_JNT_KAT_e=0x0,
};
#endif /* !RES_O_GD_KATM_H */