Files
dusklight/assets/ShieldD/res/Object/P_L4Floor.h
T
roeming da03a43cef Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

22 lines
456 B
C

#ifndef RES_P_L4FLOOR_H
#define RES_P_L4FLOOR_H
enum dRes_INDEX_P_L4FLOOR {
/* BMDR */
dRes_INDEX_P_L4FLOOR_BMD_LV4R50_FLOOR_e=0x4,
/* DZB */
dRes_INDEX_P_L4FLOOR_DZB_LV4R50_FLOOR_e=0x7,
};
enum dRes_ID_P_L4FLOOR {
/* BMDR */
dRes_ID_P_L4FLOOR_BMD_LV4R50_FLOOR_e=0x4,
/* DZB */
dRes_ID_P_L4FLOOR_DZB_LV4R50_FLOOR_e=0x7,
};
enum LV4R50_FLOOR_JNT {
LV4R50_FLOOR_JNT_WORLD_ROOT_e=0x0,
};
#endif /* !RES_P_L4FLOOR_H */