Files
dusklight/src/d/d_bomb.cpp
T
TakaRikka 4448c08ac0 move / fix bunch of stuff (#133)
* fix some class structures / d_event wip

* d_event wip

* move gamepad stuff

* move m_Do_main

* move d_bomb / partial m_Do_reset

* format

* remove asm

* add Z2SoundID enum

* move some Z2 classes

* fix

* move more Z2 stuff

* fix fopAc_ac_c more
2021-06-12 18:22:36 -04:00

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C++

//
// Generated By: dol2asm
// Translation Unit: d/d_bomb
//
#include "d/d_bomb.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
bool dBomb_c::checkStateCarry() {
return (fopAcM_checkCarryNow(&mActor) || fopAcM_checkHookCarryNow(&mActor) ||
fopAcM_GetParam(&mActor) == 2 || fopAcM_GetParam(&mActor) == 1);
}
bool dBomb_c::checkFlowerBombWait(fopAc_ac_c* param_1) {
return (fopAcM_GetName(&mActor) == 0x221 && fopAcM_GetParam(&mActor) == 4);
}
bool dBomb_c::checkWaterBomb(fopAc_ac_c* param_1) {
return (fopAcM_GetName(&mActor) == 0x221 && daNbomb_c::checkWaterBomb());
}
bool dBomb_c::checkInsectBombMove(fopAc_ac_c* param_1) {
return (fopAcM_GetName(&mActor) == 0x221 && fopAcM_GetParam(&mActor) == 7);
}