mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-31 17:01:36 -04:00
4448c08ac0
* fix some class structures / d_event wip * d_event wip * move gamepad stuff * move m_Do_main * move d_bomb / partial m_Do_reset * format * remove asm * add Z2SoundID enum * move some Z2 classes * fix * move more Z2 stuff * fix fopAc_ac_c more
26 lines
773 B
C++
26 lines
773 B
C++
//
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// Generated By: dol2asm
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// Translation Unit: d/d_bomb
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//
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#include "d/d_bomb.h"
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#include "dol2asm.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_mng.h"
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bool dBomb_c::checkStateCarry() {
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return (fopAcM_checkCarryNow(&mActor) || fopAcM_checkHookCarryNow(&mActor) ||
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fopAcM_GetParam(&mActor) == 2 || fopAcM_GetParam(&mActor) == 1);
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}
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bool dBomb_c::checkFlowerBombWait(fopAc_ac_c* param_1) {
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return (fopAcM_GetName(&mActor) == 0x221 && fopAcM_GetParam(&mActor) == 4);
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}
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bool dBomb_c::checkWaterBomb(fopAc_ac_c* param_1) {
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return (fopAcM_GetName(&mActor) == 0x221 && daNbomb_c::checkWaterBomb());
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}
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bool dBomb_c::checkInsectBombMove(fopAc_ac_c* param_1) {
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return (fopAcM_GetName(&mActor) == 0x221 && fopAcM_GetParam(&mActor) == 7);
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} |