Files
dusklight/src/d/actor/d_a_npc_mk.cpp
T
TakaRikka dfa8efa97b project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

54 lines
1.3 KiB
C++

/**
* @file d_a_npc_mk.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_npc_mk.h"
static bool daNpc_Mk_Create(void* param_0) {
return true;
}
static bool daNpc_Mk_Delete(void* param_0) {
return true;
}
static bool daNpc_Mk_Execute(void* param_0) {
return true;
}
static bool daNpc_Mk_Draw(void* param_0) {
return true;
}
static bool daNpc_Mk_IsDelete(void* param_0) {
return true;
}
static actor_method_class daNpc_Mk_MethodTable = {
(process_method_func)daNpc_Mk_Create,
(process_method_func)daNpc_Mk_Delete,
(process_method_func)daNpc_Mk_Execute,
(process_method_func)daNpc_Mk_IsDelete,
(process_method_func)daNpc_Mk_Draw,
};
extern actor_process_profile_definition g_profile_NPC_MK = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_NPC_MK, // mProcName
&g_fpcLf_Method.base, // sub_method
0x00000001, // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
427, // mPriority
&daNpc_Mk_MethodTable, // sub_method
0x020C4407, // mStatus
fopAc_ACTOR_e, // mActorType
fopAc_CULLBOX_0_e, // cullType
};