mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-19 21:11:59 -04:00
eed14acdc6
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
58 lines
1.1 KiB
C++
58 lines
1.1 KiB
C++
#ifndef JAHUPDATE_H
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#define JAHUPDATE_H
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#include "JSystem/JAHostIO/JAHioNode.h"
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#include "JSystem/JHostIO/JORMContext.h"
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#include "JSystem/JHostIO/JORServer.h"
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#include "types.h"
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namespace JAHUpdate {
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DUSK_GAME_EXTERN JAHioNode* spNode;
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DUSK_GAME_EXTERN JORMContext* spMc;
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inline void startUpdateNode(JAHioNode* param_1) {
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spMc = attachJORMContext(8);
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spNode = param_1;
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spMc->startUpdateNode(spNode);
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}
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inline void endUpdateNode() {
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spMc->endUpdateNode();
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releaseJORMContext(spMc);
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spMc = NULL;
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spNode = NULL;
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}
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inline void buttonOn(JAHioNode* param_1, u32 param_2) {
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bool b = false;
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if (spMc != NULL)
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b = true;
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if (!b)
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startUpdateNode(param_1);
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spMc->updateButton(1, param_2, 0);
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if (!b)
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endUpdateNode();
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}
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inline void buttonOff(JAHioNode* param_1, u32 param_2) {
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bool b = false;
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if (spMc != NULL)
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b = true;
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if (!b)
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startUpdateNode(param_1);
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spMc->updateButton(1, param_2, 0x40000000);
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if (!b)
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endUpdateNode();
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}
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} // namespace JAHUpdate
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#endif /* JAHUPDATE_H */
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