Files
dusklight/libs/JSystem/include/JSystem/JAHostIO/JAHUpdate.h
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

58 lines
1.1 KiB
C++

#ifndef JAHUPDATE_H
#define JAHUPDATE_H
#include "JSystem/JAHostIO/JAHioNode.h"
#include "JSystem/JHostIO/JORMContext.h"
#include "JSystem/JHostIO/JORServer.h"
#include "types.h"
namespace JAHUpdate {
DUSK_GAME_EXTERN JAHioNode* spNode;
DUSK_GAME_EXTERN JORMContext* spMc;
inline void startUpdateNode(JAHioNode* param_1) {
spMc = attachJORMContext(8);
spNode = param_1;
spMc->startUpdateNode(spNode);
}
inline void endUpdateNode() {
spMc->endUpdateNode();
releaseJORMContext(spMc);
spMc = NULL;
spNode = NULL;
}
inline void buttonOn(JAHioNode* param_1, u32 param_2) {
bool b = false;
if (spMc != NULL)
b = true;
if (!b)
startUpdateNode(param_1);
spMc->updateButton(1, param_2, 0);
if (!b)
endUpdateNode();
}
inline void buttonOff(JAHioNode* param_1, u32 param_2) {
bool b = false;
if (spMc != NULL)
b = true;
if (!b)
startUpdateNode(param_1);
spMc->updateButton(1, param_2, 0x40000000);
if (!b)
endUpdateNode();
}
} // namespace JAHUpdate
#endif /* JAHUPDATE_H */