Files
dusklight/libs/JSystem/include/JSystem/JAHostIO/JAHVirtualNode.h
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

39 lines
1.0 KiB
C++

#ifndef JAHVIRTUALNODE_H
#define JAHVIRTUALNODE_H
#include "JSystem/JAHostIO/JAHioNode.h"
#include "JSystem/JSupport/JSUList.h"
class JAHControl;
class JAHVirtualNode {
public:
JAHVirtualNode(const char*);
virtual void updateNode();
virtual void message(JAHControl&) {}
virtual void onFrame();
virtual void onCurrentNodeFrame();
virtual void propertyEvent(JAH_P_Event, uintptr_t);
virtual void nodeEvent(JAH_N_Event);
virtual void virtualMessage(JAHControl&);
void callAllVirtualMessages(JAHControl&);
JAHioNode* getMaster();
void framework();
void currentFramework();
void listenVirtualPropertyEvent(JAH_P_Event, uintptr_t);
void listenVirtualNodeEvent(JAH_N_Event);
void setVirNodeName(const char*);
JSUTree<JAHVirtualNode>* getVirTree() { return &mTree; }
static u32 getVirNodeNum() { return smVirNodeNum; }
static DUSK_GAME_DATA u32 smVirNodeNum;
/* 0x04 */ JSUTree<JAHVirtualNode> mTree;
/* 0x20 */ char mName[32];
};
#endif /* JAHVIRTUALNODE_H */