mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-19 21:11:59 -04:00
eed14acdc6
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#ifndef JASDRIVERIF_H
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#define JASDRIVERIF_H
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#include "JSystem/JAudio2/JASCallback.h"
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#define JAS_OUTPUT_MONO OS_SOUND_MODE_MONO
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#define JAS_OUTPUT_STEREO OS_SOUND_MODE_STEREO
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#define JAS_OUTPUT_SURROUND 2
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typedef s32 (*DriverCallback)(void*);
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namespace JASDriver {
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void setDSPLevel(f32);
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u16 getChannelLevel_dsp();
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f32 getChannelLevel();
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f32 getDSPLevel();
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void setOutputMode(u32);
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u32 getOutputMode();
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void waitSubFrame();
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int rejectCallback(DriverCallback, void*);
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bool registerDspSyncCallback(DriverCallback, void*);
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bool registerSubFrameCallback(DriverCallback, void*);
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void subframeCallback();
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void DSPSyncCallback();
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void updateDacCallback();
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DUSK_GAME_EXTERN JASCallbackMgr sDspSyncCallback;
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DUSK_GAME_EXTERN JASCallbackMgr sSubFrameCallback;
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DUSK_GAME_EXTERN JASCallbackMgr sUpdateDacCallback;
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DUSK_GAME_EXTERN u16 MAX_MIXERLEVEL;
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DUSK_GAME_EXTERN u32 JAS_SYSTEM_OUTPUT_MODE;
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};
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inline void JAISetOutputMode(u32 mode) {
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JASDriver::setOutputMode(mode);
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}
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#endif /* JASDRIVERIF_H */
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