Files
dusklight/libs/JSystem/include/JSystem/JAudio2/JASDriverIF.h
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

39 lines
1.1 KiB
C++

#ifndef JASDRIVERIF_H
#define JASDRIVERIF_H
#include "JSystem/JAudio2/JASCallback.h"
#define JAS_OUTPUT_MONO OS_SOUND_MODE_MONO
#define JAS_OUTPUT_STEREO OS_SOUND_MODE_STEREO
#define JAS_OUTPUT_SURROUND 2
typedef s32 (*DriverCallback)(void*);
namespace JASDriver {
void setDSPLevel(f32);
u16 getChannelLevel_dsp();
f32 getChannelLevel();
f32 getDSPLevel();
void setOutputMode(u32);
u32 getOutputMode();
void waitSubFrame();
int rejectCallback(DriverCallback, void*);
bool registerDspSyncCallback(DriverCallback, void*);
bool registerSubFrameCallback(DriverCallback, void*);
void subframeCallback();
void DSPSyncCallback();
void updateDacCallback();
DUSK_GAME_EXTERN JASCallbackMgr sDspSyncCallback;
DUSK_GAME_EXTERN JASCallbackMgr sSubFrameCallback;
DUSK_GAME_EXTERN JASCallbackMgr sUpdateDacCallback;
DUSK_GAME_EXTERN u16 MAX_MIXERLEVEL;
DUSK_GAME_EXTERN u32 JAS_SYSTEM_OUTPUT_MODE;
};
inline void JAISetOutputMode(u32 mode) {
JASDriver::setOutputMode(mode);
}
#endif /* JASDRIVERIF_H */