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https://github.com/TwilitRealm/dusklight
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5d68762590
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
26 lines
844 B
C++
26 lines
844 B
C++
/**
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* @file d_a_npc_kdk.cpp
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_npc_kdk.h"
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_NPC_KDK = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_NPC_KDK_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daNpcKdk_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_NPC_KDK_e,
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/* Actor SubMtd */ NULL,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e | fopAcStts_CULL_e | fopAcStts_UNK_0x4_e | fopAcStts_UNK_0x2_e | fopAcStts_UNK_0x1_e,
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/* Group */ fopAc_NPC_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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