mirror of
https://github.com/TwilitRealm/dusklight
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5d68762590
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
63 lines
2.1 KiB
C++
63 lines
2.1 KiB
C++
/**
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* d_a_obj_onsenFire.cpp
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* Object - Hotspring Fire
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_onsenFire.h"
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#include "f_pc/f_pc_name.h"
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int daObjOnsenFire_c::create() {
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fopAcM_ct(this, daObjOnsenFire_c);
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/* dSv_event_flag_c::F_0377 - Castle Town - Goron spring water shop open! */
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if (!dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[377])) {
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return cPhs_ERROR_e;
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}
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return cPhs_COMPLEATE_e;
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}
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int daObjOnsenFire_c::execute() {
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dComIfGp_particle_setSimple(0x100,¤t.pos,0xff,g_whiteColor,g_whiteColor,0,0.0f);
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dComIfGp_particle_setSimple(0x101,¤t.pos,0xff,g_whiteColor,g_whiteColor,0,0.0f);
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dComIfGp_particle_setSimple(0x103,¤t.pos,0xff,g_whiteColor,g_whiteColor,0,0.0f);
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Z2GetAudioMgr()->seStartLevel(Z2SE_OBJ_ONSEN_WARM_FIRE,¤t.pos,0,0,1.0f,1.0f,-1.0f,-1.0f,0);
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return 1;
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}
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static int daObjOnsenFire_Create(fopAc_ac_c* i_this) {
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return static_cast<daObjOnsenFire_c*>(i_this)->create();
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}
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static int daObjOnsenFire_Execute(daObjOnsenFire_c* i_this) {
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return i_this->execute();
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}
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static int daObjOnsenFire_Delete(daObjOnsenFire_c* i_this) {
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i_this->~daObjOnsenFire_c();
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return 1;
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}
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static DUSK_CONST actor_method_class l_daObjOnsenFire_Method = {
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(process_method_func)daObjOnsenFire_Create,
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(process_method_func)daObjOnsenFire_Delete,
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(process_method_func)daObjOnsenFire_Execute
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};
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_OBJ_ONSEN_FIRE = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 3,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_OBJ_ONSEN_FIRE_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daObjOnsenFire_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_OBJ_ONSEN_FIRE_e,
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/* Actor SubMtd */ &l_daObjOnsenFire_Method,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e,
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/* Group */ fopAc_ACTOR_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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