Files
dusklight/src/d/actor/d_a_obj_lv4HsTarget.cpp
T
TakaRikka dfa8efa97b project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

109 lines
2.7 KiB
C++

/**
* d_a_obj_lv4HsTarget.cpp
* Arbiter's Grounds Clawshot Target
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_lv4HsTarget.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
daLv4HsTarget_HIO_c::daLv4HsTarget_HIO_c() {}
void daLv4HsTarget_c::setBaseMtx() {
mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
mDoMtx_stack_c::ZXYrotM(shape_angle.x, shape_angle.y, shape_angle.z);
mpModel->setBaseScale(scale);
mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
}
int daLv4HsTarget_c::CreateHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("L4HsMato", 4);
mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
if (mpModel == NULL) {
return 0;
}
return 1;
}
int daLv4HsTarget_c::create() {
fopAcM_ct(this, daLv4HsTarget_c);
int phase = dComIfG_resLoad(&mPhase, "L4HsMato");
if (phase == cPhs_COMPLEATE_e) {
if (MoveBGCreate("L4HsMato", 7, dBgS_MoveBGProc_TypicalRotY, 0x1200, NULL) == cPhs_ERROR_e)
{
return cPhs_ERROR_e;
}
fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
fopAcM_setCullSizeBox2(this, mpModel->getModelData());
setBaseMtx();
}
return phase;
}
int daLv4HsTarget_c::Execute(Mtx** param_0) {
*param_0 = &mpModel->getBaseTRMtx();
return 1;
}
int daLv4HsTarget_c::Draw() {
g_env_light.settingTevStruct(0x40, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
mDoExt_modelUpdateDL(mpModel);
return 1;
}
int daLv4HsTarget_c::Delete() {
dComIfG_resDelete(&mPhase, "L4HsMato");
return 1;
}
static int daLv4HsTarget_Draw(daLv4HsTarget_c* i_this) {
return i_this->MoveBGDraw();
}
static int daLv4HsTarget_Execute(daLv4HsTarget_c* i_this) {
return i_this->MoveBGExecute();
}
static int daLv4HsTarget_Delete(daLv4HsTarget_c* i_this) {
return i_this->MoveBGDelete();
}
static int daLv4HsTarget_Create(fopAc_ac_c* i_this) {
return static_cast<daLv4HsTarget_c*>(i_this)->create();
}
static daLv4HsTarget_HIO_c l_HIO;
static actor_method_class l_daLv4HsTarget_Method = {
(process_method_func)daLv4HsTarget_Create, (process_method_func)daLv4HsTarget_Delete,
(process_method_func)daLv4HsTarget_Execute, (process_method_func)NULL,
(process_method_func)daLv4HsTarget_Draw,
};
extern actor_process_profile_definition g_profile_Obj_Lv4HsTarget = {
fpcLy_CURRENT_e,
3,
fpcPi_CURRENT_e,
PROC_Obj_Lv4HsTarget,
&g_fpcLf_Method.base,
sizeof(daLv4HsTarget_c),
0,
0,
&g_fopAc_Method.base,
640,
&l_daLv4HsTarget_Method,
0x40100,
fopAc_ACTOR_e,
fopAc_CULLBOX_CUSTOM_e,
};