Files
dusklight/include/JSystem/JAudio2/JAUAudioArcLoader.h
T
Pheenoh 7154ac08e1 d_a_e_fz work, doxygen revamp (#2127)
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute & execute

* demoDelete

* daE_FZ_Delete & _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md
2024-04-12 00:10:30 -06:00

35 lines
1.2 KiB
C++

#ifndef JAUAUDIOARCLOADER_H
#define JAUAUDIOARCLOADER_H
#include "JSystem/JAudio2/JAUAudioArcInterpreter.h"
struct JAUSection;
/**
* @ingroup jsystem-jaudio
*
*/
class JAUAudioArcLoader : public JAUAudioArcInterpreter {
public:
/* 802A4740 */ JAUAudioArcLoader(JAUSection*);
/* 802A478C */ bool load(void const*);
/* 802A47AC */ virtual void readWS(u32, void const*, u32);
/* 802A4804 */ virtual void readBNK(u32, void const*);
/* 802A4834 */ virtual void readBSC(void const*, u32);
/* 802A4858 */ virtual void readBST(void const*, u32);
/* 802A4880 */ virtual void readBSTN(void const*, u32);
/* 802A48A8 */ virtual void readBMS(u32, void const*, u32);
/* 802A48D4 */ virtual void readBMS_fromArchive(u32);
/* 802A4900 */ virtual void newVoiceBank(u32, u32);
/* 802A4930 */ virtual void newDynamicSeqBlock(u32);
/* 802A4968 */ virtual void readBSFT(void const*);
/* 802A4990 */ virtual void beginBNKList(u32, u32);
/* 802A49B4 */ virtual void endBNKList();
/* 802A49D8 */ virtual void readMaxSeCategory(int, int, int);
/* 802A49FC */ virtual ~JAUAudioArcLoader() {}
/* 0x0C */ JAUSection* mSection;
};
#endif /* JAUAUDIOARCLOADER_H */