Files
dusklight/include/d/actor/d_a_obj_bombf.h
T
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

38 lines
843 B
C++

#ifndef D_A_OBJ_BOMBF_H
#define D_A_OBJ_BOMBF_H
#include "d/d_com_inf_game.h"
#include "d/d_bomb.h"
/**
* @ingroup actors-objects
* @class daObjBombf_c
* @brief Bomb Flower
*
* @details
*
*/
class daObjBombf_c : public fopAc_ac_c {
public:
/* 80BBA9F8 */ bool createHeap();
/* 80BBAA84 */ int create();
/* 80BBABBC */ ~daObjBombf_c();
/* 80BBAC4C */ void setMatrix();
/* 80BBACC0 */ int execute();
/* 80BBADF8 */ int draw();
private:
/* 0x568 */ request_of_phase_process_class field_0x568;
/* 0x570 */ J3DModel* field_0x570;
/* 0x574 */ u32 field_0x574;
/* 0x578 */ u8 field_0x578;
/* 0x57C */ u32 field_0x57c;
/* 0x580 */ u16 field_0x580;
/* 0x582 */ u8 field_0x582;
/* 0x584 */ f32 field_0x584;
};
STATIC_ASSERT(sizeof(daObjBombf_c) == 0x588);
#endif /* D_A_OBJ_BOMBF_H */