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https://github.com/TwilitRealm/dusklight
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178194ccb2
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>
37 lines
774 B
C++
37 lines
774 B
C++
#ifndef D_A_OBJ_BURNBOX_H
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#define D_A_OBJ_BURNBOX_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjBurnBox_c
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* @brief Burn Box
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*
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* @details
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*
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*/
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class daObjBurnBox_c : public fopAc_ac_c {
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public:
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/* 8046E698 */ void initBaseMtx();
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/* 8046E6D4 */ void setBaseMtx();
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/* 8046E738 */ void Create();
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/* 8046E8BC */ void CreateHeap();
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/* 8046E93C */ void create1st();
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/* 8046E9EC */ void Execute(f32 (**)[3][4]);
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/* 8046EABC */ void Draw();
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/* 8046EC10 */ void Delete();
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static void make_prm_burnbox(u32* param_0, u8 param_1) {
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*param_0 = param_1;
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}
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private:
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/* 0x568 */ u8 field_0x568[0x740 - 0x568];
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};
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STATIC_ASSERT(sizeof(daObjBurnBox_c) == 0x740);
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#endif /* D_A_OBJ_BURNBOX_H */
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