Files
dusklight/include/d/actor/d_a_obj_burnbox.h
T
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

37 lines
774 B
C++

#ifndef D_A_OBJ_BURNBOX_H
#define D_A_OBJ_BURNBOX_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjBurnBox_c
* @brief Burn Box
*
* @details
*
*/
class daObjBurnBox_c : public fopAc_ac_c {
public:
/* 8046E698 */ void initBaseMtx();
/* 8046E6D4 */ void setBaseMtx();
/* 8046E738 */ void Create();
/* 8046E8BC */ void CreateHeap();
/* 8046E93C */ void create1st();
/* 8046E9EC */ void Execute(f32 (**)[3][4]);
/* 8046EABC */ void Draw();
/* 8046EC10 */ void Delete();
static void make_prm_burnbox(u32* param_0, u8 param_1) {
*param_0 = param_1;
}
private:
/* 0x568 */ u8 field_0x568[0x740 - 0x568];
};
STATIC_ASSERT(sizeof(daObjBurnBox_c) == 0x740);
#endif /* D_A_OBJ_BURNBOX_H */