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https://github.com/TwilitRealm/dusklight
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178194ccb2
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>
37 lines
842 B
C++
37 lines
842 B
C++
#ifndef D_A_OBJ_CRVSTEEL_H
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#define D_A_OBJ_CRVSTEEL_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjCRVSTEEL_c
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* @brief Caravan Steel
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*
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* @details
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*
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*/
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class daObjCRVSTEEL_c : public fopAc_ac_c {
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public:
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/* 80BD5BFC */ void OpenSet(f32, f32);
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/* 80BD5C18 */ void CloseSet(f32);
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/* 80BD5C28 */ void CloseExecute();
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/* 80BD5CA0 */ void OpenExecute();
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/* 80BD5CC8 */ void Action();
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/* 80BD5D10 */ void setBaseMtx();
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/* 80BD5DB8 */ void CreateHeap();
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/* 80BD5E30 */ void create();
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/* 80BD60A8 */ void Create();
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/* 80BD60EC */ void Execute(f32 (**)[3][4]);
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/* 80BD6138 */ void Draw();
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/* 80BD61BC */ void Delete();
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private:
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/* 0x568 */ u8 field_0x568[0x848 - 0x568];
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};
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STATIC_ASSERT(sizeof(daObjCRVSTEEL_c) == 0x848);
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#endif /* D_A_OBJ_CRVSTEEL_H */
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