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https://github.com/TwilitRealm/dusklight
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178194ccb2
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>
35 lines
780 B
C++
35 lines
780 B
C++
#ifndef D_A_OBJ_CRYSTAL_H
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#define D_A_OBJ_CRYSTAL_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjCrystal_c
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* @brief Crystal Switch
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*
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* @details
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*
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*/
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class daObjCrystal_c : public fopAc_ac_c {
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public:
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/* 80BD63B8 */ void initBaseMtx();
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/* 80BD6410 */ void setBaseMtx();
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/* 80BD6470 */ int Create();
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/* 80BD65B0 */ int CreateHeap();
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/* 80BD6664 */ int create();
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/* 80BD6718 */ int execute();
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/* 80BD673C */ int draw();
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/* 80BD67C8 */ int _delete();
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private:
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/* 0x568 */ request_of_phase_process_class mPhase;
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/* 0x570 */ J3DModel* mpModel[2];
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/* 0x578 */ JPABaseEmitter* mpEmitter;
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/* 0x57C */ u16 mJointID;
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};
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STATIC_ASSERT(sizeof(daObjCrystal_c) == 0x580);
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#endif /* D_A_OBJ_CRYSTAL_H */
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