Files
dusklight/include/d/actor/d_a_obj_crystal.h
T
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

35 lines
780 B
C++

#ifndef D_A_OBJ_CRYSTAL_H
#define D_A_OBJ_CRYSTAL_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjCrystal_c
* @brief Crystal Switch
*
* @details
*
*/
class daObjCrystal_c : public fopAc_ac_c {
public:
/* 80BD63B8 */ void initBaseMtx();
/* 80BD6410 */ void setBaseMtx();
/* 80BD6470 */ int Create();
/* 80BD65B0 */ int CreateHeap();
/* 80BD6664 */ int create();
/* 80BD6718 */ int execute();
/* 80BD673C */ int draw();
/* 80BD67C8 */ int _delete();
private:
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ J3DModel* mpModel[2];
/* 0x578 */ JPABaseEmitter* mpEmitter;
/* 0x57C */ u16 mJointID;
};
STATIC_ASSERT(sizeof(daObjCrystal_c) == 0x580);
#endif /* D_A_OBJ_CRYSTAL_H */